Could the bosses not take 5 minutes to kill each?
The mission: To make a bullet hell that isn't pattern-based. To that I say mission accomplished. However, even the first level of easy was pretty overwhelming. It would have been better to use less enemies and maybe start with all of them coming from above. You could also use smaller numbers for the upgrades. Larger numbers may be more impressive, but that's only because they take so long to get. With how you just dump the player into the true bullet hell from the get-go the learning curve becomes almost a sheer cliff and it's pretty tough to earn points. Very good game in concept, but the execution could use some work.
Normalek brother liked it
Holy hell this is awesome
Bullet hell with upgrades, I love it!
Waaay too proccessor intensive
It freezes up on me constantly. It needs lower quality settings.