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One Chance

Score:
rated 4.14 / 5 stars
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4,454,580 Views
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Genre:
Adventure - Other
Tags:
pixel
virus
choice
playonce

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Credits & Info

Uploaded
Dec 2, 2010 | 10:51 AM EST

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Author Comments

PLAYING THE GAME IN LATE 2015?

Check out the news about a remake on my website!

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Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


SEKCobraSEKCobra

Rated 5 / 5 stars

Repeatin' all over again!

Awesome game, I just wonder, why is there nothing after he sits down, there should be some kind of outro like in other scenarios.


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KChapman333KChapman333

Rated 5 / 5 stars

When do we quit?

That was tough, there were a lot of things that made this game stand out to me. The fact that *SPOILER* if you have him work everyday and put everything else aside means that he can find a cure at the cost of everything else is a big weight to carry.

No one he loves will be able to enjoy life with him, most of the world is gone, so what, he has this cure... but everything is in ruin. In a way, I'm not happy with the choices I've made and wonder what would have been different if I just stayed with my family.

The choices I've made have shown me that THIS is no kind of life.

Thank you for making this game.


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RenoAJRenoAJ

Rated 5 / 5 stars

Wow

This game is just too awesome to describe and the song really fits this game :)


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MEEZTHURRCOOLFAECMEEZTHURRCOOLFAEC

Rated 5 / 5 stars

It broke my heart

i would have never thought that a flash game would get me so depressive. You've done a good job


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sparky275sparky275

Rated 4.5 / 5 stars

Simple Yet Depressing

At first I thought this was just going to purely be a menu-driven experience, where you'd just click what action to do (basically like the later choice of park or work), but it certainly wasn't. There's just something about simply moving John left and right that makes it immersive. The primitive graphic design demands simple controls and it's exactly what it got. The slow transition between days and the constant reminder of what's to come makes you unsure if the decision you just made was the right one.

The only problems I came across were the lack of options and freedom. I think there should have been small yet meaningful options like hugging Molly before going work, or on the last day on Earth helping someone with their broken down car. I guess towards the last days, you could even decide what colour shirt to wear.

Another big problem was the actual ending. In my playthrough, John went to work, sat down, closed his eyes...and that was it. The music looped but nothing else happened. I was expecting this just to be a tense moment of rest before the red cross on the thing turned to a green tick, but nothing. I spammed the left and right arrows, space bar and clicked on everything. I guess he died, but sitting the way John did, I'm unsure.


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