The Infinite Ocean

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I prefer not to say too much about the game, as discovering the details for yourself is part of the experience. My personal thoughts about the game and its history are in the afterword, but interpreting its meaning is up to you. Everything in the game is there for a reason.

The Infinite Ocean is a Myst-style point & click adventure game. It's fairly big for a flash game, and has a lot of story, so to enjoy it you need to take your time.

You interact with the environment by left-clicking.
To turn left or right, move your mouse to the edge of the room and click on the arrow that appears.
The main menu appears at the top of the screen when you move your mouse there.
For more detailed information, read the Instructions/Help screen in the game. (Highly recommended!)


I need help.

What's he password for Jerry's computer in the room with the clock that's stuck on 11:58?

Liked it

But didnt loved it. It's in a way really challenging, but you should add some sort of a panel to write your own entries like in asylum, because i had a lot of troubles in writing all my passwords in the adress bar. Apart from taht, great game, great idea, and perfect music.

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Some people did not like how much writing is in it but I think the silence and visual noise really underscore what the point is and the plot. Well done. I have to say it really hit me. I'll be thinking about this for a while and sharing this with my friends.

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I have no words

I just wanna say you must write a book, this is a great history and maybe i didn't like it in some parts but overall it's a really good plot. Kudos my friend.

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Good premise, bad execution

The premise was good. Great. The premise would be a 10/10. If this was a book, it'd be a 10/10. But it's not a book, it's a game.

The main problem is that there's way too much reading. Reading is great, the text is great, I can really see that writing is your strong point. I loved the text. But a game isn't a book. Instead of having datalogs and journals, try stuff like cutscenes and spoken dialogue. Grab some artists and voice actors, switch it up, don't just throw text everywhere. Keep the writing there for key points, but don't make the player spend more than half of the game reading (I know that the reading isn't technically mandatory for the gameplay, but it's mandatory for the atmosphere).

That's my main criticism. As for other criticisms, a mini-map would have helped, and at first I had no idea that I was supposed to hover the mouse over the top to view my inventory. Maybe have the inventory/help/about menus faded slightly so I can know they're there without having them being intrusive, because I can see why having them always visible would be distracting.

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Credits & Info

4.33 / 5.00

Dec 1, 2010
8:59 AM EST
Adventure - Point 'n Click