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endeavor

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Medals

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Endeavor 5 Points

Fall to the world below.

Glutton 5 Points

Collect 10 endurance fruits.

Infamous 5 Points

Kill 5 creatures.

Smell the Roses 5 Points

Touch 100 flowers.

Antibiotic 10 Points

Kill 20 creatures.

Florist 10 Points

Touch 300 flowers.

Only the Strongest 10 Points

Max out your endurance bar.

Overachiever 10 Points

Collect 11 gems.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Endeavor is a game about a dwarf trying to uncover an ancient secret. Or maybe it's about exploring, climbing, and swimming. Or perhaps it's about collecting powerups and treasure. Or possibly it's just about killing things.


With multiple endings, quests, interactive npcs and ambient critters, it's my most involving game yet! It features many original musical tracks, several upgrades, and an engaging climbing and endurance scheme.


Controls:

Left/Right arrows to move

X to jump

Up/Down arrows to climb

P to pause and display collections

C to advance text

Q to return to the title screen (Use this if the game gets stuck for some reason!)


Volume controls:

-/+ to adjust volume

0 to mute


This game was made in one month for the Ludum Dare October challenge, though it took another month for release!


If you like this game, be sure to check out some other AWESOME games that inspired me!

-Shadow of the Colossus

-Knytt

-Level Up!

-Robot Wants Kitty


You can find a full map of the game at

http://www.newgrounds.com/dump/item/b5abecad348ed91d8bc748a2b44a65bf


Enjoy!

Feel free to pm me with any comments or questions you have!


-Zillix


Note: Once you've reached an ending, you won't be able to get a different ending without restarting the game. Don't worry, getting the other endings is much faster when you know where everything is!


Update: Some people are getting lag whenever they touch a flower- this is due to an auto-save feature that I've decided to remove (note that the game still autosaves whenever you collect a powerup or switch screens, just not on touching flowers anymore). I've submitted the latest version which should get approved soon, so bear with me! Thanks for playing!


Update 12/2: There seems to be a bug with running out of endurance underwater and getting trapped in air bubbles. I'm working on fixing it! If this happens, press Q to return to the main menu, and then reload your save file.


Update 12/3: Patched to fix the underwater bug, pressing escape now pauses AND unpauses. Added tip menu screen to press p to see collections. Also added an additional creature on the island above the light beam. Hopefully the update goes live soon!


Update 12/11: Added a link to a full map of the game, see above!

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One of my favorites!

Astounding. The map building is just flawless, guiding the player through various regions that they can explore and navigate surprisingly easily, with both obvious paths and the less obvious paths (you know if you've played already). Am also extremely impressed with the strawberry - it's a simple offer that means so much, but feels completely different depending on how you get to it, or if you even take it. The endgame is just so well put together. It's a beautiful game with so many small details that enhance the game. Well done.

Oh, and side tip: the third ending involves 10 souls...

so, im not the only one that played Knytt...

Which is the last medal (12th) ? Amazing game.

This deserves to be up with the big bois like Hollow night and undertale