Boring fetch quest, with virtually no challenge.
The enemies felt pretty bland and non-lethal, mostly due to the fact that you both had infinite ammo and could hover over them with the jetpack. I really hated how it took about 100 shots to the big black generator whatsitz that do absolutely nothing but sit there and look ugly. Having to go out and fetch the scuba gear was completely pointless really, as it only seemed to serve as a way to stop you from going down one path early. Having to kill almost everything just to collect gems needed to open doors sucked. Having to backtrack through screens devoid of anything but platforms and water sucked worse (since enemies stay dead). Then you have the final boss. Uninteresting, almost no challenge to it (the bats could possibly trip someone up).
The graphics were a little below mediocre. The biggest issue I have with it is that they really didn't come together to build an environment. Nothing really hideous or stupid (except make the gems the same color as the giant generators which could hide gems), but nothing interesting either (like the rest of the game).
So... what i did like was uh... the jetpack I guess.
How do you get past the water at the begining
it was fun
but i felt that the jetpack and the scooba thingy and the mg were kinda... well
there is no ammo...no air suply and no fuel count so it makes the game kinda boring
but a seven because its fun and relaxing to play, no frenzy music XD
and i really like the sound effects
super dumb it's making me *yawn*
it was ok
interesting little time waster, though it was really easy. platformer enemies vs. a guy with an MG with infinite ammo? hardly a fair fight really, but that's ok.
I like how you applied the medieval concept of honour and chivalry to an organization that colonizes already occupied planets by at least semi-sentient life. interesting...
Only giving it a seven because it was so easy.