Nothing new o interesting.
The drawing is cute and the game could have an interesting / funny storyline, but...
HIT ... BOX.
It's easy to get used to it, but I don't feel like getting used to something wrong in 2014. Many years ago I implemented pixel-perfect collision and ray casting for continuous collision in AS2. I needed to code that to prevent very fast object from passing through thin collision shapes.
Today it's so damn easier, there is no room for horrible collision detection, mainly when collision is what determines your success or fail.
This hitbox thing today is simply annoying.