00:00
00:00
Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of February we have disabled ads on all E-M content. We need 194 people to reach our goal of 3,100 active supporters. If we hit that, we'll continue with a new goal in March!

Please check out our Supporter Upgrade and consider coming aboard!

Brave Hussar 2

Share Collapse

Author Comments

Now the dragon riders, archers and swordsmen of the Orcish kingdom are in full force trying to stop him.

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

I liked it.

This game was pretty good; but I do agree that it was a bit difficult to judge what lane I was in at times. But other than that I can say it is a good start to a good game. Oh and what music is that?

eichwulf responds:

It's Ukrainian folk song Podminula, podvela.

lame

i wanted to play a game, not see an ad over and over. also, what fun is jumping and running? there was absolutly no excitement.

Good start!

You've got a good start for the making of a fun game! There are a few things I had problems with though:

- Depth perception was hard to assess at first. I was never quite sure which row I was in in relation to the objects that were approaching me. Traditionally there are 3 rows in this type of game and it took me a while to realize there were 4...

- The music fit the game, but got a bit repetitive. I know you had toggle controls for it, but I think that better music in general would have really helped out.

- The advertisement reappearing from time to time was quite annoying.

Otherwise, good job!

It's a nice little running game.

It's got a nice mix up allowing for control beyond one button for jump, and the obstacles are varied and interesting.

The one downside is that things are far too small and that makes depth perception a big problem. A lot of times, I find myself attacking an enemy only for them to pass by because I couldn't tell they were one space above or below me. The same goes for the bridges and parts of the landscape that are extended to accommodate longer jumps. I suggest pulling the camera in a little and sharpening the graphics a bit.