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Turn-Based Game Attempt

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Author Comments

So i've tried some different stuff in flash, and Final Fantasy type Gameplay popped into my mind, so by configuring with my brain and knowledge of Actionscript, I was able to bring you this hunk of trash.

-Face by health bar doesn't change when using magic

If there's anything else you spot being weird, please notify me immediatly


Nice Animation

This sort of looks like it could turn into something great. The engine is fine but the layout is very sloppy. I love the animation when attacking but there's no running or walking animation sequence, instead, the character just moves to the right or left without moving this feet. This has potential for a future game but I think you already discussed the main bug in this.

The art is fine but when you are going to officially make the game, try making the layout looks less sloppy because right now the buttons are un-aligned like you did it in 3 minutes. Try not to use the default font too because it looks very un-professional. if you need an extra artist too, PM me... because I am bored. the game engine is decent but has some known bugs to it which you explained.

Overall, the test is pretty nice. Contact me when the game is finished.

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Not bad

Even though it was extremely short I could really see this turning into something good. Keep working on it/ I'd really like to see the end product XD

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I had absolutely no idea how much damage either attack does or how it was calculated. Some attacks did nothing, others took out almost half the enemies health. And you have to figure out some way to add actual strategy to any turn based fight. Finally, the animation could use a bit of improvement.

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Good game so far.

Keep it up, and give it a story. You need to add a way to show how much damage you do, or if you missed. I was getting sort of confused there. And when you punch the enemy, the special effects, or whatever you'd like to call it, go through his eyes. I'm guessing that is a layering issue, but idk. Keep up the work.

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Credits & Info

2.61 / 5.00

Nov 21, 2010
11:45 PM EST
Strategy - Real-time (RTS)