best game
omg i came so many timez
Originally intended as a more polished version of Windy-Squid's 'Be Happy', we ended up redoing nearly everything and changing the tone and feel completely. The gameplay remains as simple and straight forward as before (see below for controls), but with a completely new physics system and player character. Because this project had to be completed in time to be submitted with my portfolio for college applications, there are a few rough edges, but ultimately Windy-Squid and I are pretty happy with the revamp as a whole.
GO GET LIGHT!
CONTROLS:
ARROW KEYS: move the paper
SHIFT: reset the paper's position (this won't hurt your progress. use it if you get stuck.)
best game
omg i came so many timez
Wow
Very creative. Good job :) Would have appreciated some better music and better animation tho.
Hum..
hey dude you make a original game is rare! but you can make he better on grafhics , music and more things ;)
glad you liked it. I appreciate the criticism.
Strangely Addicting...
Although the graphics aren't really that good, I found this game quite addicting and reached 102 hits before I decided to break off and right this review. I think it's the simple gameplay and the cool feel of the physics involved that made it enjoyable.
The one issue is that the paper got stuck a LOT (like every 5 captures) on the top and bottom of the floating rock. Other than that, it was fun and nice.
yeah, when I designed the level it was for an earlier physics system that worked significantly different. we didn't get the current physics system finished till 4 days before the deadline, so I didn't have time to re-draw the entire level. Given more time, I would definitely change the shape of the rocks so they were harder to get caught on. I'm glad you enjoyed the game and I appreciate the feedback :)
nice style!
I like the style that you used in the intro, very cool.
Nice concept for the game, just needs a bit more substance, got a bit bored chasing a yellow dot after a while
yeah, I agree that it's a bit too simple. the idea is that it's supposed to be more cathartic than stimulating, if that makes sense, but yeah there were mechanics we wanted to add but didn't have time.