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[Paper]

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Author Comments

Originally intended as a more polished version of Windy-Squid's 'Be Happy', we ended up redoing nearly everything and changing the tone and feel completely. The gameplay remains as simple and straight forward as before (see below for controls), but with a completely new physics system and player character. Because this project had to be completed in time to be submitted with my portfolio for college applications, there are a few rough edges, but ultimately Windy-Squid and I are pretty happy with the revamp as a whole.

GO GET LIGHT!

CONTROLS:
ARROW KEYS: move the paper
SHIFT: reset the paper's position (this won't hurt your progress. use it if you get stuck.)

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best game

omg i came so many timez

Wow

Very creative. Good job :) Would have appreciated some better music and better animation tho.

Hum..

hey dude you make a original game is rare! but you can make he better on grafhics , music and more things ;)

bistofer responds:

glad you liked it. I appreciate the criticism.

Fun, but Still Has Some Problems

This is a fun little time waster, but the paper moves funny sometimes and clips though itself. Also, is there any end goal? I got 100 mini-suns and it appears that nothing happens.

bistofer responds:

thanks for the feedback. just to clarify, the paper is supposed to fold in on itself as a sheet of paper would. I'm not sure if that's what you meant by clipping in on itself, but there you go. as for your goal, it's to get the sun to rise by collecting the balls of light. In retrospect, I should have made the sun rising more noticeable, since it's pretty gradual as is.

Strangely Addicting...

Although the graphics aren't really that good, I found this game quite addicting and reached 102 hits before I decided to break off and right this review. I think it's the simple gameplay and the cool feel of the physics involved that made it enjoyable.

The one issue is that the paper got stuck a LOT (like every 5 captures) on the top and bottom of the floating rock. Other than that, it was fun and nice.

bistofer responds:

yeah, when I designed the level it was for an earlier physics system that worked significantly different. we didn't get the current physics system finished till 4 days before the deadline, so I didn't have time to re-draw the entire level. Given more time, I would definitely change the shape of the rocks so they were harder to get caught on. I'm glad you enjoyed the game and I appreciate the feedback :)

Credits & Info

Views
4,610
Faves:
2
Votes
8
Score
3.73 / 5.00

Uploaded
Nov 17, 2010
4:58 PM EST