Really interesting, if people are smart enough, they can get the message from the game.
Love the game! It's just a shame that when we are old and grey we don't get to go back and do it all over again.
This is what ludology is about!
Really, screw Dear Esther and the Path: when it comes to learning things through exciting gameplay, this is as close as I've seen people get so far. Granted, it's major flaw is an excruciatingly narrow view of what human life consists of and what the pursuit of those few things means for the constitution of a person. Then again, were this game more complex, I doubt that it would feel the same.
The gameplay in itself--the chasing, the aging, the ability to pull off the fleeting combo grabs--all of it focuses on the power of play over simple narratives of "you are [hero], fighting [enemy], here are your upgrades." In that way, it teaches us things that we almost never think about when engaging in second person gameplay.
And at least it wasn't another goddamned stick fighter flash.
i would spend 60 sec. eating papa johns pizza.
Great game my ending note:" was You lived a good 60 Second Life. Sure, you missed out on a few things. Maybe the things you desired were always just out of reach. Maybe you were undecisive. Nothing to grieve about though.
Few people care as much about love like you did. And love had a lot to offer you. Money was always a bit of a problem. But you got by fairly well. Living a life of solitude, you had little to no friends. If by choice or misfortune, we'll never know. Hobbies, shmobbies. You obviously had better things to do in life. Maybe something else enriched your life more than any hobby ever could do."