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60 Second Life

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Medals

Log in to save your medals! Don't have an account? Create one for free!

all you need is love 10 Points

get at least 1400 love points

fondly remembered 10 Points

get at least 1400 social life points

person of many talents 10 Points

get at least 1400 hobbies points

serious business 10 Points

get at least 1400 career points

life on the fast lane 25 Points

get at least 14 combos

obsession 25 Points

get a 23x multiplier for any aspect of life

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

You have 60 seconds to live a life 75 years. How will you spend your short time on earth? Will you strive for success, search for love, hang out with your friends or take time for your hobbies?

It's been a while since I submitted a game to NG, I hope you will enjoy this little something :)

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Edit: Yay, frontpage! Thank you NG!

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Edit 2:

If the controls don't work at all, please click on the game screen first. An update that fixes this issue is on its way, but it needs to be approved by NG first.

Other than that - the arrow keys need to be held down. Once you get older, your avatar moves slower and the keys need to be held down for a little longer to make him move.

Button tapping pointless, keeping button pressed super effective.

I hope this clears some things up, I guess it wasn't as intuitive as I thought (sorry about that, i guess).

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i like the game but most people will only play it once

Good concept but the controls are terrible and there is little replay value. There could have been a mode where you lived longer than 75 years (like live 90-100+ years). It's unfortunate that I didn't like this game.

1 out of 5 stars!

shit controls but the medals aerent impossible. i like the summaries at the end.

great game but medals are pretty difficult to get!

Another great example of how new ideas or creative settings won't fare well if executed poorly. Just as books, it takes more than ideas, it also takes the way of showing them. You chose poorly on your design and/or coding in a way that rendered the controls wonky and bogus. For a game with so few content, that's kind of unacceptable.

Art is okay, sound too (simplicity is good, and for a short game, it's quite expected) but the gameplay is terrible at first and, at best, mediocre after getting used to. Had you used your time better to solve the issue (I've seen 72h games with better, complex control schemes than this).

I don't understand what you have against button tapping.