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I've tried to mix tower defense genre with physics. Thanks to Luca and his Nape Physics Engine.
But heres a bug where germs fly off the top and cause you to randomly miss, theres nothing i can do to prevent it from happening.
This is an orginal concept, and has great potential. Keep working at it. Would love to see levels that manipulate the physics a bit more (Shooting the germs out of a canon, into a windmill, down to a funnel... into water that the player put to slow them down...
bla bla, keep working on it.
it's ok, gets bugged from time to time, germs get trapped out of the bowel, and for some strange reason, some random germ fell from the top of the screen right to my... well you get the point.
Ok.. It is pretty fun.. However, I did get to wondering if there is an end to it. I made it to wave 130, I had killed 2373 germs. At that point in the game I had only fully upgraded towers and that includes several of the ones which supposedly did 20k damage, yet by the time I died the damage I did was almost inperceptable (it is the end of a set of boss levels. I guess I am wondering, does the game end? ever? If so it seems like in the later levels you loose the power ballance, it isn't that I ran out of space to place towers, but I was building only the best killers and it was doing almost nothing. If the game keeps going you need to allow us to regain the balance of power. Which I might add is actually really good through the first hundred or so levels. I think you totally accomplished what you set out to do though, and it is a pretty cool and fun game. Keep up the good work, I look forward to a number 2. You can take that as a pun if you like.
tough, unique, art is good, too. might be a little simplistic for a flash game these days. but i like it.
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