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Author Comments

Story: You are a professional spaceship driver. Your work is to keep peace on your planet. One day, a rumor is telling that aliens will come to attack your planet. You decide to take off with the latest full-equiped spaceship.

Author comment: This game has been done some years ago as a school project.
I had really few time to make a game from scratch. ( Concept, programming, design, art )
Also this was one year after I began to learn programming. So show some mercy... :D
There are no boss and only 5 levels. The goal of this game is more to get the best score.

For the music, I can't remember who's the author but I can remember I took it on flashkit.com.
Peace and have fun!

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Nice thought...

And could have been a nice game as well but it just seems boring. :/
Still got entertained for a short while...

JM-DG responds:

Thanks for your review :D

its ok

not bad but its a little boring. The music is nice though. The ship is to slow to move and hard to see the live and protection cuds.

JM-DG responds:

quote: "The ship is to slow to move and hard to see the live and protection cuds."
I'll keep that in mind (live and protection cuds visiblity) for next games.
Thanks for your review!

Difficulty curve?

Not bad, has two big problems - slow ship, crazy difficulty curve. It's kinda hard to dodge bullets and other ships when your ship moves no faster than a snail with wheels in syrup.

JM-DG responds:

Thanks for taking the time to write your review.


you got 3 bonus stars for it being a while ago. but, its too easy to die.

JM-DG responds:

Thanks for your advice.
I'll try to "level" more the difficulty in my other upcoming games.

Another imitator with no concept of its own.

Your premise is unoriginal and your execution is poor on top of it. This is a classic imitator game: A play on an old formula, stumbling around not sure what made the formula so great or what it actually wants to be. As far as I've played we fight the same tiny handfull of enemies on the same static background, to the same short music loop, with the same weapons... why should I care? Give us weapon upgrades, give us unique bosses, give us enemy variety, draw your own stage backgrounds, get some variety in this repetitive music. Do something that makes this game stand out as more than the absolute barest bones of a vertical scrolling shooter.

On top of that, the screen is tiny and cramped, the controls are slippery, and with both of those things taken together the enemies move fast enough that most of the time, it isn't worth even trying to get into position to kill them.

JM-DG responds:

Thanks for your review :)
However I want to point out that (as already said) this game has been done some years ago as a school project (so there were restrictions). I had really few time to make a game from scratch. I was a beginner in programming.

Credits & Info

2.00 / 5.00

Nov 6, 2010
3:45 PM EDT