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rated 3.75 / 5 stars
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Skill - Avoid

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Credits & Info

Nov 3, 2010 | 10:43 AM EDT

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1 MILLION POINTS 5 Points Score 1 million points!
10 STAR STREAK 5 Points Destroy 10 Blue Stars in a row without taking any damage!
TRAINING CIRCUITS 5 Points Reach difficulty level 5!
25 STAR STREAK 10 Points Destroy 25 Blue Stars in a row without taking any damage!
5 MILLION POINTS 10 Points Score 5 million points!
50 STAR STREAK 10 Points Destroy 50 Blue Stars in a row without taking any damage!
AVERAGE JOBOT 10 Points Reach difficulty level 10!
SERVO WORKOUT 10 Points Reach difficulty level 15!
10 MILLION POINTS 25 Points Score 10 million points!
100 STAR STREAK 25 Points Destroy 100 Blue Stars in a row without taking any damage!
20 MILLION POINTS 25 Points Score 20 million points!
75 STAR STREAK 25 Points Destroy 75 Blue Stars in a row without taking any damage!
IRON MAIDEN 25 Points Have 6 Yellow Spikes active at the same time!
MAGNETIC CHARM 25 Points Have 6 Red Seekers following you at one time!
MECHANICAL ANIMAL 25 Points Reach difficulty level 20!
SEEK AND DESTROY 25 Points Use only Red Seekers to destroy 15 Blue Stars in a row!
SPIKED 25 Points Use only Yellow Spikes to destroy 5 Blue Stars in a row!
SUPER SEEKER 25 Points Score over 50k points using a Red Seeker on a Blue Star!
SUPER SPIKE 25 Points Score over 250k points using a Yellow Spike on a Blue Star!
150 STAR STREAK 50 Points Destroy 150 Blue Stars in a row without taking any damage!
200 STAR STREAK 50 Points Destroy 200 Blue Stars in a row without taking any damage!
DEVASTATOR 50 Points Reach difficulty level 30!
CREDIT DUE Secret Medal: Unlock this medal to view its details!

Author Comments

Use your enemies to destroy as many blue stars as you can!

NOTE: I do like to try and respond to everyone's reviews at least to say thanks. After 100+ reviews though I want to address a few themes here in my commentary that I likely won't address any further in individual responses to reviews.

COMMENTARY: My design goal with AVOIDAL was to create a mouse skills game with a fun and unique core mechanic. The point of the game (if there is one to any game) is entirely about highscores and testing your skills as a player. I also thought about classic arcade games from the 80s like Robotron, Yars Revenge, Frogger, Pac Man, Asteroids etc. None of these games had upgrades or shops or power ups. Are those things fun? Yes no doubt they are--sometimes I enjoy them too. I worry that these days upgrades and the like are often applied like some kind of placebo snake oil onto games lacking a fun core mechanic. I didn't want to do that with AVOIDAL. I also wanted to test my skills as a game designer by not using those crutches. I wanted a game that would either stand or fall based on it's own simple, no frills premise. It is OK if you don't like the game or find it fun! I totally respect that. Games are subjective like any other creative pursuit.

CONTROL TIPS: Since this is a mouse skills game it was always designed to be played with a mouse or tablet. Does this limit potential player base? Yes--but it was an intentional choice. It will be a lot harder on laptop touch pad or keyboard. I can't do anything about that. I enjoy mouse skills games and I've made a few because I like them and like to try and improve the genre.

SCREEN TIPS: To address the issue of mouse cursor hitting edge of screen mostly it is out of my control because it is inherent in the way the flash player and web browser work. The best solution may be to use the expand game button in the top right here on Newgrounds to make the area larger. This may make the game run slower I'm not sure.

MEDALS CONCERNS: A lot of you are complaining about the medals hardness. There are actually only 2 of the 23 that are incredibly hard. I put these there as insane motivators because I did actually have a few players playtesting that were operating at that level to get 200+ star streaks. The rest of the medals are attainable and were attained during heavy play testing of this game. You either have the skills or you don't--not sure what else to say. :D

Thanks everyone for leaving me your reviews (good or bad!) I just wanted to put a lot of stuff down here so I didn't have to address it piece meal over pages of reviews.

Best regards,
Dave Evans
Hybrid Mind Studios

UPDATE: v1.0.1 on November 8th, 2010

Made some changes based on some of the good feedback I've been receiving here. I've adjusted (limited) the distances that seekers and spikes activate against the player on later difficulties, I lowered the number of spikes and seekers that spawn on later levels, I adjusted the damage amounts per type of impact a bit too. Exploding blue star tips now do as much damage as seekers. Before they did as much damage as hitting a whole blue star. I also change the energy recharge rate so that the "training wheels" period now lasts just a few difficulty levels before running into things will definitely kill you fast. Thanks again for all the great feedback and constructive reviews everyone!

UPDATE: v1.0.2 on November 9th, 2010 - Fixed bug where you could start multiple sessions of the game via spacebar or play button. (Thanks for the report p00rleno!)



Rated 2 / 5 stars

Good concept, not amazing execution.

I don't know how you are supposed to get all those medals.
The game was to hard for me. The robot needs to be configured to better controls.
I guess just keep trying.


Rated 2 / 5 stars


this game is glitching something fierce

there was two red robots and stars wouldn't go away when they blew up


Rated 2 / 5 stars

very tiresome

Well damn, I only had to go a little longer and I'd have been number one, I only stopped because it was too annoying to continue. There's a very, very simple trick to going indefinitely with this. Just let everything chase you. Around and around and around in a circle. Sweep near all the screws that fly in straight lines, and very few of the stars will ever go off because either the screws or the annoying red pixie things that chase you around will usually get them, and the pixies will almost all be flying together and in the exact same position - and what's more, there's obviously a limit to the number that can be on the screen at any one time at any given skill level - so if they're all at the same position, there might as well only be 1 of them as far as the difficulty in avoiding them is concerned. I could have scored 100 million if I could stand to go at it long enough. Also note you get way more points when the screws kill the stars than when the pixies kill the stars. Once you are at the uppermost level and reliably don't get hit, each star killed by a screw will get you 200k odd points and it piles on pretty fast that way. Not that I'm terribly interested in the strategy of this game, I'm just saying.

I also would like to point out that the game developer may have a future in programming or specifically game development but absolutely, positively none whatsoever in the field of musical composition. For the next hundred years I think this should be the pinnicle example of why developers should use music other people have made. That whole left brain, right brain thing. Yeah, that's got to be it.

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Rated 2 / 5 stars

Decent concept, but boring.

This game was really easy to lose interest in.

Also, it's hard to avoid something when it spawns right on the spot I'm at.
Hitting the blue stars with the yellow spikes was more or less dumb luck, as at least in the beginning they never lined up.

There doesn't feel like any purpose or goal to this game, and with the health meter constantly refilling, I never knew when I was about to have a game over. It took me more hits the second time I played.

Still, this game is a yawn fest after a minute and I'm not sure how Newgrounds even decided to give it that top spot on the front page. It's not worthy of a front page notice.

The game is mediocre at best.

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HybridMind responds:

Hey I guess it just wasn't for you--totally cool! Thanks for leaving your in depth thoughts about it. I do know though that the game certainly does have its fans (like most things in life not everything is for everyone.) I appreciate you giving it a play!


Rated 2 / 5 stars


The game is all right, but after a while it gets very repetitive and boring. The medals won't work either! I've earned about 5 different ones, but it does not show up. This game could be better if you added power-ups and if you fixed the medals. Try adding a story line to it too.

HybridMind responds:

The medals problems are ongoing intermittent issues with the Newgrounds API work they were doing last night / today. I can't control it sorry. Things should settle down soon for those experiencing problems. They are working fine for me right now.