I would give another 5 stars if the controls were complete. The use of ordering your units around was made perfect with easy control the only thing I hate is switching between your weapons. Switching between your weapons makes your who web page move, maybe it's just me but this was my experience and this is my review.
This game is an oxymoron!
The score is halfway between a 10 and a 0, because this has to be the most terribly designed great game I have ever seen.
The voice acting is great, the story is intriguing and original, the controls are absolutely horrible, and the game leaps between mind-numbingly boring and stupidly difficult.
For example, having the shift key for run? BAD idea. There's a certain keyboard combination of shift and another key that is dangerously close to your movement keys that is standard for most browsers to go back a page, hence instantly losing any progress when desperately trying to avoid getting smashed.
There's also the fact that the 'friendly' AI is about as intelligent as a lobotimized politician. Anti-infantry units will rush forward to get obliterated by tanks, while the anti-armor sits there and gets killed by the nade tossing infantry. Also, your supposed hero stands there and does nothing when he comes under attack. He should, at least, auto-shoot.
There's just too much to rave about, so I'm going to cut straight to the chase.
Scrap it, and start over.
Do that, and this could become a serious hit. The potential is all there!
Good Work... But... This is not a Good Game...
Too Much Cluster and Not Enough Good
The first two missions had a great amount of promise. Some Command and Conquer resource gathering and unit building, space marine hero, and a cliched but workable plot.
But by the time I got to the mission where you have to defend a newly built base against several waves of attackers the game's faults became clear.
Even when sprinting Dem's movement is slow and cumbersome and his hop move is annoying at best and the button controlling it requires mashing to work properly. The Grenadier enemies are just as annoying. Slow Movement + getting bounced around like a rubber ball by grenadiers is not fun nor does it help engage the player.
Selecting your units is just as annoying. The selecting of units should have been made as hold mouse button and pan over in combat AND Strategy. Yes Dem will move and shoot during but it is far less tedious than having to try and hold Q to do it plus have to remember to hold E to give them a choice of what to do. All this while trying to move Dem at a snail's pace to engage the enemy who's quickly decimating your base or bouncing you around mercilessly.
And Dem respawning: Why does the strategy mode come on when he comes back instead of going to combat? It's one more roadblock when you're trying to survive an engagement.
I'm not going to bring up in detail the amount of talking going on during the battle because others have mentioned it but its kind of pointless to hear that your units are dying or your base is getting demolished for the twentieth time in an engagement.
I guess my sum-up would be that the controls have to work better to be able to move troops, move Dem, and engage the enemy. Otherwise its just a cheap way to raise the difficulty.
useless game, weird controls and too buggy
lol, i came to level 4 i guess? the point is, it's too hard, my soldiers die to quickly and everything seems so buggy and weird
this game is bad.