Be a Supporter!

Echoes: Act 1

rated 4.42 / 5 stars
Share Links:
Strategy - Real-time (RTS)

Credits & Info

Nov 3, 2010 | 9:42 AM EDT
  • Frontpaged November 3, 2010
  • Daily Feature November 4, 2010
  • Weekly 4th Place November 10, 2010

If you liked this, check these out!


Log in to save your medals! Don't have an account? Create one for free!

I'm a Survivor 5 Points Survive 3 waves in the unlockable survival mode.
A UEN Commander 10 Points A medal given to UEN generals. Complete Stage 3.
Bloody Hybrids 10 Points Eliminate 125 Hybrid targets throughout the campaign and survival mode.
Medal of Honor 10 Points A medal given to the bravest of UEN fighters. Complete the campaign
Lord of War 25 Points Unlock all weapons, abilities and units in the unlockable survival mode.
I'm Deus Ex Machina 50 Points Survive 10 waves in the unlockable survival mode.
Never Give Up 50 Points Have Yuki to Rick'Roll you over the radio.
Adventurer Secret Medal: Unlock this medal to view its details!
Bukakke Secret Medal: Unlock this medal to view its details!

Author Comments

Echoes is an action-strategy game. It's set in an extensive universe on a torn Earth almost three-hundred years in the future. It joins the famous real-time strategy genre with many elements from the third person shooter genre, in a side-scrolling environment.

Please note this game is loaded with action, and may load on your cpu. If you have any slow frame rates try to lower the graphic settings. Also note Echoes is a heavy story-teller, with scenes and dialogues. If you're in only for the action, there's always a skip button in the corner.

Follow echoes on facebook: sgame/
More about the universe:

Combat mode:
- Mouse - aim, shoot
- W,A,S,D - movement
- Shift - sprint
- Q - command, drag for select units
- E - action circle
- 1-6 - activate abilities
- Z,X,C,V,B - select weapon
- Space - switch to Strategy mode
P, ESC - Pause game
Strategy mode:
- W,A,S,D - camera movement
- Shift - faster camera movement
- Mouse drag - select units
- Mouse click - order units to move
- Ctrl + Mouse click - order units to attack-move
- Hold shift while selecting units to select additional units.
- Space - switch to Combat mode.
- Ctrl + 1-5 to group a few units together.
P, ESC - Pause game



Rated 3.5 / 5 stars

Rather ingenious game concept, yet severly lacking

This is quite a flash game. It's a pioneer of gaming, and is setting its own path in the gaming world with the rather unique strategy and side-scrolling shooter aspects combination.
However I find that there are still numerous problems in the system.

At several points in the game I found that switching between strategy and combat mode was difficult, the button was stuck and it was necessary to click the mouse to allow me to simply play. The buildings and units are ridiculously expensive and make it impossible to survive in strategy mode without all of the machina powers and weapons.
Further more it's frustrating constantly scrolling back to a vehicle depot or a barracks to purchase more units, when instead it is arguably simpler to switch the lower selection screen from buildings to units. Because of the fact that a player will want to buy units while watching the battle progress so that he can keep an eye on his health. Then once he has finished purchasing reinforcements he can then buy more buildings after deselecting the production facility.
Why is it impossible to build turrets in front of the resource points? Survival mode is hard enough as it is, and frankly it doesn't make much sense that the resource node prevents ANY buildings from landing near it. Its reasonable if a barracks or depot can't land there but a small turret? Nonsense, they're smaller than the humvees and thus full capable of landing almost anywhere.
Units should be capable of anticipating the enemy, instead of constantly reacting to their attacks. It's very frustrating when my missile launchers die from a tank because they're to dumb to act on their own initiative.
The force field shouldn't block your own units fire. It doesn't make you invincible and rapidly consumes your batter making it marginally useful at best. Therefore it should be upgraded to allow your men to shoot past. Especially tanks and rocket men.
While fun, being thrown about from explosions becomes very tiresome surprisingly quickly. Either increase dodge or turn the throwback from an explosion into a random chance equation. Something like 15%, which also applies to NPC units and grunts as well. This should include thralls.
The missile launcher upgrade is utterly useless in-that I can kill a group of thralls or a tank, at a faster rate than a missile launcher. That's absurd.

The voice acting and dialogue are rather inexperienced. Honestly they're far to cliched and fake to be taken seriously. Particularly the main characters attempted growl, and Colonel Strickmans sore throat. Please improve these.

Your dialogue should be far less redundant. Military personnel are far more crisp and straightforward, they've no time to be subtle they're to busy doing their jobs to waste time.

I've predicted your story from this one episode, and it is interesting however I feel that you shouldn't turn Diabolus -whose name is almost a vulgar pun- into starscream from transformers. Otherwise all he will amount to is a cliched alien who acts like starscream. Alot.

Overall I think this game is amazing you've a lot to work with, and work on. Your idea is original, amusing and inventive. Still there's room for improvement. Iron out the side scroll option so that people can skip sections they abhor and watch the ones they love. Good luck because you can make it, but only if you don't break it. Otherwise the people will pick apart the bones of your ideas.

Inspire them instead. ;)

People find this review helpful!


Rated 3.5 / 5 stars

Great overall, but could use some minor tweaks.

Great graphics and overall game play. The different modes really showcase the different aspects of the game, and I liked the feel of combat mode and the focus on skill and timing to help an overall push. To further emphasize that, I think you had just the right number of weapons and abilities: enough to have options, but not so much that you're swamped deciding what to use. There's definitely been a lot of effort and hard work put into this, and it's obvious; the decent voice-acting and stats screen are also appreciated.

On that note, I have to say that there were numerous flaws each on a small scale that kind of took away from the enjoyment of the game. The story was a bit short, so it leaves the game a bit lacking, especially since the only other mode you have is Survival, which after a few waves becomes pretty monotonous. Maybe I just didn't try enough keys, but for cut scenes and dialogue a skip for individual lines would be nice since it wouldn't continue until the subtitles finished - which tended be long after the actual character stopped speaking.

For variety, I'd consider some other modes such as Custom or even 'Challenge' missions of some sort. Suggestions for survival and any similar modes to follow in the sequel: a kill count and an elapsed time. I could be the only one who likes having that visible though, so perhaps make it an option you can turn on? While I thought it was just right, it's always nice to have choices so consider implementing a difficulty setting as well.

Again, I thought the game was great overall, just look at ways that you can expand upon what you already have going for you while working on the little things. 7/10. I need room to give a higher score for the sequel, right?


Rated 3.5 / 5 stars

I really have mixed fealings about this...

I love the concept and I think the dialogue is pretty good, so don't get the wrong impression by what I'm about to say, but I have noticed a lot of game play mechanics that were annoying me:

* The 'hop' doesn't work for me when I want it to, and randomly jerks me around when I only hit A or D ONCE.
* When I toggled auto-run on, it didn't work.
* Scrolling the mouse wheel ( at least while in the windowed Newgrounds viewer ) only moves the page behind the game up/down, not scrolling through your weapons.
* The general AI of my units seems rather low, while the enemies seem to have no problem maneuvering and destroying all of my men. This makes it really hard to keep control over the battlefield as you have to manage them and DEM at the same time.
* Where you can actually place buildings seems to be totally random at times. You'd think that you could construct one just far away from another so they weren't overlapping, but sometimes that isn't the case and sometimes it is.
* The fourth level seems unbalanced, with the enemies appearing as an almost continuous stream. Maybe increasing the time between waves or having less enemies spawn would be better. It'd also be nice to know how many waves I'm supposed to survive. For the longest time I thought I wasn't completing some goal, as wave after wave kept appearing.
* As for the last level, I haven't beaten it yet. I really have no idea what I'm supposed to do. John keeps telling me to run up the robot's arm, but when I do I either fly straight off or can't damage the boss.

There also appeared to be some issues with the cutscenes, things like text and speech not matching up or several seconds of nothing that appeared between people speaking ( but this part could be on me ). You might want to check that out just incase.

Some things I'd like to see:
* An actual "select all units" button, rather than the "select all units on screen". Or if you don't do that, at least give it a hotkey.
* Easy-normal-hard difficulties would be nice.

Otherwise, good job on the game! ;D

People find this review helpful!


Rated 3.5 / 5 stars

Remove the base building.

This was so close to being a great game, it just asks you to do too much at once. Just focus on controlling troops and using abilities next time, reinforcements could be called in while in RTS mode without buildings.

That or RTS mode should pause the game so you can actually do two things at once.


Rated 3.5 / 5 stars

poor selection of a control and movespeed

good idea but the character's movespeed is too slow(even while holding the shift) and using the mouse wheel as a control for changing weapons is not a good idea because the page is being affected(scrolling).

I hope you will be able to read this review

People find this review helpful!