After rading what Ghostwish said, it's pointless for me to write my own personalized comment.
Yet just for fun I'll say it again: great idea... the concept is there but you are lacking the gameplay side of the equation.
Also a small bug I encountered (and maybe it was just me): when you changed the run option in the settings to 'Auto-run', it doesn't do it, so I was stuck with the 'shift' run and that just ruins a chunk of the gameplay for me.
Although the chunky loading gave me an idea how packed this flash game was... really nice move with the cinematic and long story line, which brings me to the 'while in game' radio communications. I know they are there for someone who did not hear what one of them said, but maybe having an option of turning it off or making it go away would be a suitable way to tackle the issue... and with the amount of work that went into it, I doubt it would've been much trouble at all.
On that note, hope to see an ameliorated version of this (most probably will since this is Act 1).
This is a great mix up of side scroller shooter and RTS. It also has a great story and awesome voice. A must play game for any action fan...
But you've put too much details and it's a flash game after all.....
But good job with out a doubt.
This game is an oxymoron!
The score is halfway between a 10 and a 0, because this has to be the most terribly designed great game I have ever seen.
The voice acting is great, the story is intriguing and original, the controls are absolutely horrible, and the game leaps between mind-numbingly boring and stupidly difficult.
For example, having the shift key for run? BAD idea. There's a certain keyboard combination of shift and another key that is dangerously close to your movement keys that is standard for most browsers to go back a page, hence instantly losing any progress when desperately trying to avoid getting smashed.
There's also the fact that the 'friendly' AI is about as intelligent as a lobotimized politician. Anti-infantry units will rush forward to get obliterated by tanks, while the anti-armor sits there and gets killed by the nade tossing infantry. Also, your supposed hero stands there and does nothing when he comes under attack. He should, at least, auto-shoot.
There's just too much to rave about, so I'm going to cut straight to the chase.
Scrap it, and start over.
Do that, and this could become a serious hit. The potential is all there!
reminds me kinda off resistance and killzone