It gives a new meaning to the work EPIC!
Here I thought de Flash platform couldn't handle such large-scale games, bothbecause of CPU overhead limiting graphic and AI capacities, and because the devellopment environment is just too painfully limiting to create large-scale software.
The graphics & plot line are up to par with circa 2k real-time game that run native on the home CPU, and get to access a DVD for cut sceens & extra graphics. The only concession to Flash/browser-based gaming seems to be the side-scrolling model as opposed to a 3D or top-down view of a 2D battlefield map.
Said graphics & plot are indicative of a professional design team approach, which in turn speak of a considerable development budget & state of the art development equipment. (Well, $$$ or WAY LOADS of time & patiences) That's a lot of trouble for a free to play game.
You have raised the bar for flash games!
This said, I have a few interface glitches I'd like to point out:
Walking/running: there needs to be a way to TOGGLE, i.e. lock in the run mode.
Selecting units & View scrolling: You need a way to make different units quick-selectable (at least one on each front) and jump the view quickly to them.
Dem needs to have a auto-move feature so you can set him running to another front while doing strategic work on the said front, in response to incomming attacks.
The spacebar toggle from strategic to tactic controls sometimes leaves Dem locked up an unresponsive. It seems to work differently from mouse-clicking on the on-screen tabs for the same toggle and/or the tutorial dialog somehow interferes.
Said tutorial and plot dialogs kick in _during_ ongoing attacks, whit for a beginner on your interface means I have to ignore one or the other... a frustrating choice to make!!! ;-)
A mission restart or mid-point save option should be directly on the esc menu. (I spend a while trying to find the level select menu because of missing on-screen dialog, then found that it jumps back much farther than I expected, i.e. beyond the last pause in battle. :-( )
Lastly, there are ways to skip cutscene dialog for re-players, but not the in-battle dialog. combined with the lack of mid-point saves, that's a pain!
Despite the glitches, this is _Epic_ & _Professional_ work. I'm really wondering how you pull it of on a free to play budget! (Please PM me to tell me of your work-arrangement, dev budget & man hours invested, etc... As an analyst, not knowing this aspect of your dev recipe is _KILLING_ me! ;-p )
Looking forward to see your sequel and 3rd iteration of this!
good graphics homie :) i think it's a great gameee
a great game and i love combat games i hope you can do more
Nice game and i love the sword thats all i used nice and keep it up
this game is so epic
that it lags as hell on my 2005 computer XD