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Zombies - Surrounded

rated 4.01 / 5 stars
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Credits & Info

Oct 30, 2010 | 10:40 AM EDT

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Author Comments

Your name is Lance Greenly, and you are lucky to still be alive. You wrecked your car somewhere in the outskirts of town, and luckily, a survivor has come to your rescue. You're stranded in an abandoned house. There is no explanation of what is happening. The only thing that is clear - It's not normal. Will you be able to survive through the night?
The right click menu in the game allows you to set brightness, and quality buttons can be found in the menu. Medium or low quality is recommended. Using high quality almost guarantees poor game performance.
Please play the first game, "Zombies - The Beginning" if you haven't already!
*To view the un-official walkthrough, visit my userpage!*
Thanks to Arcadebomb for sponsoring!
Please vote, review, and *****recommend to the Zombies Collection!*****
Dim the lights and enjoy the game! Also, Happy Halloween!
Edit: Thank you so much for the daily first! I can't believe I won!
Guys, I'm glad most of you like it... but I can't make this game itself longer.
I promise my games in the future will be longer though!!!
Also, this was all done with a mouse! Not a tablet!



Rated 5 / 5 stars


please make a sequel! this was really good., i was hoping it was going to be longer. I like how you combined action elements to make it stand out among the other point click games out there, nice job!

MichaelJ responds:



Rated 3.5 / 5 stars

So big file 4 so short game, expected more choices

Voices/dialogues are really nice, but game is kind of *short*, there are no choices to choose, very few scenarios... in general you should have done more rooms in the house/forest and different endings depending the choice you took, but for the rest is pretty cool :)

I hope you re-release a longers new version based on this.

MichaelJ responds:

I can't re-release the game... sorry.


Rated 5 / 5 stars

Liked it!

Liked all the new sounds. Pretty good graphics since i draw like a sock. A lot better than the last game. It was kinda short but i still had a fun time playing it. The "Press Space" Scenes kinda caught me off guard cuz i was too busy trying to enjoy the story but it still added a fun new thing to the game. And the only time i really jumped was when i had to retry and that zombie face just kinda flew outta no where. So you still got me a little on the whole scare factor. But all and all it was a good game.

MichaelJ responds:

Haha thanks!


Rated 4.5 / 5 stars

"Press Space!"

The press space scenes were great! they really added a depth to the game.
It's a cool story though not the most original... Then again, zombies are always cool no matter what you put them in (I like mine with ketchup).

I enjoyed it, good work!

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MichaelJ responds:

Thanks MetalRunner!


Rated 2 / 5 stars

Marginally okay.

First, with the good. The game looked pretty darn good, nice environments and all, if a little bit on the strange side.

Other than that, I wasn't particularly entertained. A pretty simple point and click puzzle, but a bit counterintuitive. The piece of wood that I had to use to get the batteries I got by randomly clicking around the bed hoping that my idiot character would push it out of the way, there's no real indication of what to do there, unless your hope was for the player to get frustrated and randomly mouse-flail until he hit something.

After the first random flailing, I figured that it must be something else like that to continue, so that's how I found the key. I jsut started randomly clicking on everything. There needs to be some indication of what you're supposed to do, instead of just being stuck clicking everything around. Maybe there were cracks there that were supposed to be an indication, but I couldn't see them due to the darkness.

There's nothing to really connect you to the character. The game is really short, too short to make a connection, and he doesn't have much of a personality other than being too stupid to get some batteries from under the bed without a stick to reach it, and refuses to carry a rifle around because it's too heavy for him to carry around. If there was more connection to the character, the Night of the Living Dead (aka Rocks fall, everybody dies) ending might make a little more sense, as is it's just kinda... random.

So, make the puzzles a little more intuitive. That isn't to say easier, but there needs to be some indication of what's required. Possible control over the light while you're searching around might make things easier to find, like the place to break the desk for the key. And as few items as you had, a bar with them listed across it instead of having to click back and forth between a backpack might have been in order, because 3 trips to the backpack to put batteries in a radio was a little annoying.

People find this review helpful!
MichaelJ responds:

There is a brightness setting in the right click menu, as stated in the game description, as well as in the game menu.
If you were in his situation, you wouldn't have hints telling you what to do...
I wouldn't quite consider marginally okay as a 4 out of 10 though. That's pretty bad...