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A new turn-based arena RPG inspired to an unpublished novel-book and board-RPG.
Full custom gladiator characters. Post-apocalyptic armors and weapons. Spy your enemies and hire gladiator allies. Supernatural abilities: 3 different Paths, 18 Spheres, 90 special Powers! Voiceovers/spoken videos and dialogues.
3 arenas, 60 battles, against more than 100 different gladiator opponents for more than 10 hours gameplay!!
...The first single-player chapter of the oncoming multiplayer saga: sign up for free on apokalyx.com to become betatester!

Should you have already played Apokalyx on other websites before today..
The version 1.0.4 is the newest and it has solved:
- preloader white screen
- mutant video black screen
- attacking gladiators stuck in front of the target opponent
- quick armor wearing in Trader shop
- tavern bug after enemy card revealed
- character generation stats bugs (ref: intelligence and mutants 15to14)
- other minor bugs
The bug of special power freeze is very hard to solve. We optimized few related lines of code.
With Flash player version 10.1 installed the bug is fixed on many betatesters computers, but unfortunately not on all of them... sorry for that :(

All you need is the mouse. Point and click
Tutorial and instructions are in the game.
Full detailed interactive gameguide available online form a direct link on main menu.
Other controls:
- "M" to mute audio
- Click the mouse to skip dialogues (in Tutorial press "T" to skip all tutorial)
- "ESC" to retreat from a battle (useful when you find a rare stall situation)



fun but i cant use special powers for some reason so its kind of boring after a short time. nice graphics though.

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major bug

the game kept me busy for a while, but then i got to the fight against gunner. tried and lost a few times but then on around the 5th time fighting him he hit me for around 70 damage and i died, but it took me to the victory screen and said he was defeated. i couldn't loot his corpse so i exited without looting and the game saved message appeared. the tavern is still closed saying people are waiting in the arena and when i try to start the next fight it says 1vs2 but won't let me enter. also every time i click on confirm the color effects on the signs and doors gets darker and darker until eventually resetting to the original colors.

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Unprepared for gunnar

Ok so the game was fairly easy until the fight against gunnar came along randomly which my character was completely unprepared for. I wasnt really able to beat him because he dealt too much damage and then just healed himself. Would be nice if I could train the character outside of the arena.

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Good premise, but some flaws

This game had a pretty good premise, but there were a few little things that dragged it down. I really hated the second boss, because he continuously stacked that instant stun move on me and I could only break out when he let me. Allies were more or less useless. Most of the time they wouldn't even take an action, just stand around while enemies destroyed me.

The game was getting to rather cheap levels of frustration at that point until I got the final two Animal Powers.

I don't know about the other classes, but the last two animal skills make you a god. No fight, regardless of the number of enemies, lasted very long once I got them. Marbleskin stopped me from taking damage, and stacking Beastman and Lion-Force meant that I never missed, no matter how fast the enemies were, and struck for over 100 damage and one shattered piece of equipment every attack. The last fight was actually ridiculously easy doing this, because I couldn't be touched.

A few things that could be done. Allow for more freedom in who and what you fight, instead of dragging us along to each set one. Allowing us to fight the boss when we want, or go on fighting other fights, would be better. I'd also try to give more customization of what your character looks like at creation, instead of giving everyone the same bodytype with different tints.

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Good game, needs tweaking

All in all, a pretty enjoyable waste of a couple of hours. Couple of tweaks which would help:
- AI allies were fairly useless, need to ban buffs for them, so they actually attack.
- The equipment seemed to stay pretty low level throughout the game. More powerful equipment would have been good.
- The counterattack ability seems to be broken, I parried regularly but never counterattacked. Note, this is not the case for Waiser.

On the plus side, the one-liners were quite funny, although got repetitive. The level system was good, as you never got to the highest levels in everything, and you had to make some interesting decisions. On the down side, the skill grouping seemed a bit strange, I would have thought mental and mind would be together. Maybe 3 groups instead of 2?

Good effort, hope to see a sequel or more like it.

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Credits & Info

3.89 / 5.00

Oct 28, 2010
6:50 AM EDT
Adventure - RPG