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Madness Retaliation

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Progression 5 Points

Unlock your first door or elevator

Redemption 5 Points

Slay the Savior

Renovation 5 Points

Turn a wall into a door

Consternation 10 Points

Kill the Clown

Completion 25 Points

Finish the game

Exploration 50 Points

Finish the game with 100% map explored

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3




People find this review helpful!


Well I just got done beating the entire game and getting all the medals for it, and I have to say, anything less than a 10 would be crazy. The game is pretty awesome. I like the combat style quite a bit. It's super long and took me at least a few hours to get through most of it. I somehow managed to get through the crazy maze on the last part without looking at a guide to beat it originally. I looked it up afterwards to find all the rooms, I didn't even notice that was written on the wall, lol.

All the art was good, but I think it's all krinkels. The animation was prettty smooth throughout. The music and sound effects were good, no complaints there really.

The only flaws I really noticed were:

1. Being that you can shoot your own teammates. I know this was intended but I can't even remember how many times I had a machine gun out and killed my own guy because it's such a pain in the ass to move around. Removing that simple game mechanic would have made gameplay far more enjoyable and less frustrating.

2. On the final boss battle, two separate times I ended up in a permanent smoke environment even though no smoke had been thrown. Every attack would miss both ways and I never had to throw any smoke for this reason, but it was also extremely hard for me to hit anybody as well.

3. The "saucys" as I believe they're called, don't change weapons when the person who originally had that weapon died. You're pretty much just screwed at that point and just have to kill yourself.

Other than those three things I found the game rather enjoyable. Parts of it were pretty funny, and it wasn't really stressful but just fun to play. Keep up the good work!

People find this review helpful!

awesome......... just AWESOME

People find this review helpful!


i belive that this is the best madness game and turst me there are many games youve really out done urself on this i completed it and its long many thing to do and get i give u a perfect score

*Spoiler Warning*

to the people that are haveing troble finding the second key when ur in the shower room where it says the wall is a lie click the wall untill it breaks completely then go and if uve done that already when u reach the end or atleast if u think uve reached the end theres another wall that u have to click break its the room oppisite from the room that u need to have pass 4

also to the clown boss use sanfords armor helmet and hook it doesent matter who u put it on and use sanford to hook the clown to death itll take away a big quarter of his hp also make sure u move ur units to a place where the clowns train and clowns wont hurt u also when u hook the clown and u bring the other explodeing clowns u wanna use a flash bang save the flash bangs u get from killing the soliders ull need atleast 4

and btw i belive the clowns name is tricky >.>

People find this review helpful!


this may be one of the best game i ever played

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Credits & Info

4.47 / 5.00

Oct 25, 2010
2:27 AM EDT
Strategy - Other
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010