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Madness Retaliation

rated 4.47 / 5 stars
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Strategy - Other

Credits & Info

Oct 25, 2010 | 2:27 AM EDT
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = = all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg 60
HINT SHEET: http://revolverroach.newg 3



Rated 4.5 / 5 stars

100% completion, great fun!

Completed this game at 100%. I had great fun playing this game and I love the humour injected into it. Its gameplay is simple, you can't really die unless you really suck at the game, and I like how equipment determines your stats rather than by a direct kill-based leveling system. Wish there were medals too, but I understand that'd only be implemented when the game's stable.

I'm not very pleased with the attack/movement system however - it's what made me gave the game a 9 instead of a 10. Sometimes, I can have my team lined up in a rough vertical row, and if I want to change their positions a bit, I might end up clicking a teammate instead of getting my currently selected character to move vertically. I would suggest that you can use arrow keys to direct the movement of the character step by step for better precision, and after directing the movement, you press perhaps spacebar and the character will move accordingly in one go.

Also, a tip for players: if you intend to backtrack over a long distance, constantly save the game at each stage. This way, if you want find yourself meeting with enemies but you don't want to face them, you can just exit game, load game, and then move on to the room where you had met the enemies. There is a 50% chance that you won't meet those enemies again. If you have found the P.I.D., you can use it outside of combat for random teleportation. Very useful if you are going to backtrack over extreme distances since going across many rooms can be a chore - it'd really save you a lot of time, and it's not hard to recharge the P.I.D.

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Rated 5 / 5 stars

Excellent game. Pure Madness!

I thoroughly enjoyed myself playing this. The balancing is really good. The only thing I didn't particularly relish was the improbablility drive, which, while entertaining, didn't seem as good an upgrade as the others. Given how long it took me to kill the Clown (loved him, by the way), it was a little disappointing. Perhaps some sort of indication of how it works, or maybe fewer negative and more positive results (enemies being crushed by falling whales or bowls of petunias - oh no, not again! - for instance)?

Although the respawn of random baddies impeded progress towards the end, it was fun taking on early enemies and seeing how badass I had become.

Thanls for hours of fun.

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Rated 5 / 5 stars


nice gameplay style, loved it

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Rated 5 / 5 stars


i finally found a good rpg cant stop playing it

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Rated 5 / 5 stars


i have sharp stuff even if thats a bad idae im still doingit awsomely

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