Many years after and this game is still good. Basic yet nice mechanics can give a very entertaining few hours if you've never played before. In this game you have four little budies with specific stats which you can't change but you can modify them with gear you get along the map.
All the weapons feel somewhat balanced since there isn't an ultra over-powered 1 shot kill everything deadly evil laser gun, instead some guns may feel like that if you have a good strategy. But headgears and armors are different, some actually are a bit overpowered or have really strong abilities, like having a 75% chance to reflect any attack with melees or teleport using a single Action Point.
But in order to counter this -i guess- there are some really tough enemies who you want to kill first (or not, lets see how you do with clowns). Overall it's such a pity that revolverroach didn't finish making the sequel of this awesome madness turn based combat game.
-Save flashes and smokes for boss fights.
-Once you get the JHP ammo it's good to have a guy with SMG and many APs to stun major threats (Mp5 if possible since it has a high range).
-Once you get the Savior's Halo make sure it's red in order to block the spawn of past enemy encounters (Just click on it).
-When you get the P.I.D you don't know wtf it does, so i'll tell you here:
/Kills refill it
/If you click it you'll be teleported somewhere in the map (I think it's random but i'm not 100% sure). Works in and out of battles
/During a fight, after you end your turn any killed heroes will respawn when it's your turn again (If you have charges left).