Ghost Hacker

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Access Denied 5 Points

Kill 200 enemies.

Core collector 10 Points

Save 50 data cores.

Hack the system 50 Points

Complete level 25.

Sector unlocked 50 Points

Complete all 25 levels.

L33t Haxor 100 Points

Save all 250 data cores.

Author Comments

Explore cyberspace and battle rogue AIs in your mission to take back control of the internet. Place towers and add upgrades to programs. Use scripts to directly attack enemies and interact with the map. Gain new programs, upgrades, and scripts as you explore 25 unique levels.

Some general hints:
-If there's multiple entrances, place towers after the paths merge together.
-Usually the best place to put towers is in spots where they hit different parts of the path that are far away from each other. Hitting one long stretch of path can be worse then hitting two small far away sections of the path.
-Watch what enemies are listed for each level and plan your towers and upgrades based on that.
-Scripts only temporarily use memory. You never lose memory using them.
-Recycling towers gives you 100% of your memory back.

Version 1.1:
-Gave more starting memory to a few levels
-Removed extra Data Core capacity on Bugs and Reaper Virus

Version 1.2
-Added link to walkthroughs for each level
-Gave more starting memory to a few levels

Version 1.4:
-Fixed resizing problem
-Fixed start level being disabled in certain circumstances.

Version 1.5/1.6
-Minor bugs fixes and balance tweaks

Version 1.7:
-Minor bug fixes and balance changes
-Improved the color randomization so that it can no longer generate two similar color sets in a row.
-Added new mode when you collect all the data cores

Version 1.8:
-Added Easy skill level (+50 starting memory and +25% extra memory from enemies)
-Added keyboard shortcuts for changing game speed.

Version 1.9:
-Fixed some sound bugs.
-Added and updated some hints



This is a great game, for sure. You really knocked the game play out of the park. It was engaging, complicated and fun. I've come back to this game four or five times now just to complete the story which was surprisingly enticing for often I see that kind of plot. Not to mention the aspect of upgrading towers got me to start mixing and matching to find the perfect fit for each tower in each situation. Finally, I loved the music. However, it did get repetitive from time to time. That was the ONLY flaw I could find. Excellent job!

People find this review helpful!

Tower defense with an interesting take.

I liked how your upgrade system worked, thats really my favorite part about this game, offers a good capability to mix and match how your particular towers work at various places in the path.

A few things to point out, both for players and the creator as im not sure if he intended these things or not.

No tower ever has upgrade nodes of ALL the same color. 2 node towers will always be different, 3 node towers can have as many as 2 of the same, etc

Command shell +splash and slow, VERY useful

The extra shots provided by Fork are also affected by linker

Splash on towers that provide a natural memory leak are useful.

Compressors seem to be best used when spaced out so they have time to gather their 5 shot burst mode, consider pairing them with extra damage nodes to maximize power.

People find this review helpful!

A nice little brain game.

You really gotta think where you put the turrets in the beginning, cause if you don't set
up just right, then the virii will take all your cubes [cubes rhymes with pubes lol] out with them, not recieving enough damage to kill them. So, you gotta think hard sometimes.
I think i'll download it.

Level 25 Was Way Too Easy! Game Still Rocks!

I was able to beat the last level far too easily. I used the same unit type with the same upgrades and Axon was only able to touch the cores before I blew him to smitherns. You could of multiplied his health 10 fold, it would not have made a difference.

The problem was the super users that Axon spawns were giving me massive points so I could add on my towers quicker than he could progress. I would suggest him spawning a special type of "enemy" that did not give you points. This way you could keep his speed at what you have already set.

Kind of disappointed there was no reward for getting all the cores from every level. I made sure to do it on all three saves in case you decided to lean on the side of overkill. Not cool!

OK, enough of that.

This was by far the best tower defense I have ever played. Looks like you have left the story open so you know I will be expecting a sequel.

@henrybrice - You can use garbage collector to knock out the three blocks to the lower left of level nine. I used a scanner (green/blue) next to a sentry (red/green/blue).

Although they were among the first upgrades I quickly grew fond of the fork and linker and I recommend using them for your scanners. Using them together you basically double the damage dealt. I also used the combo with the sentry I pulled out in this level and kept a splash in the red spot which could multiple the damage dealt by 5 fold or more depending on what scripts you use.

I would have to say that the tip of upgrading towers rather than creating new ones is definitely true except in level 24 where you just cut off the two islands in the middle and place towers along the edge to kill each corrupter before it gets a core. After they have all come and gone you can recycle whatever cheap towers you began with and bust out a sentry wall or any high damage tower of your choice to take out the center islands.

I understand that I have been overly critical in my review but I figure you would be getting better feedback than simple "fav" type reviews which are not really a review at all. I definitely love the game and with the exception of Level 25 the difficulty of level increased perfectly and the various upgrades compliment each of the many towers very nicely.

Only wish there was an infinite mode *hint hint* or some kind of level builder after getting all the cores.

People find this review helpful!

great game

this is a very good td i like it

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Credits & Info

4.42 / 5.00

Oct 23, 2010
3:23 PM EDT
Strategy - Tower Defense