00:00
00:00
Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of January we have disabled ads on all E-M content. We need 179 people to reach our January goal of 3,000 active supporters. If we hit that, we'll continue with a new goal in February!

Please check out our Supporter Upgrade and consider coming aboard!

Escape The Room -Mat Ramm

Share Collapse

Author Comments

This is one of the many projects accomplished through the Animation class at Pendleton High School.

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

Evil cause good is dumb

I've played escape games before like "The Blue Room" and this isn't an escape game its more like hide and seek. Try again. 2 for lack of effort.

the1next1magician responds:

Umm.. Maybe you could go play another game. I respect critisizm but you're just being a prick. FYI The objective is too ESCAPE THE ROOM so it is properly titled as for the complexity, I also did this with a tiny knowledge base of Flash.

meh

good concept. but it lacks challenge. the items where simple to find. it was worth like 30 seconds of game play escaping a room isn't hard if it had been a building with several rooms leading to escaping the said building more dangers and some dead end items it would be more fun usable items would be good too. not a bad effort but more would be good.

the1next1magician responds:

Thank you. I didn't work much on this project. I did it for a class so my time was very limited. I'm sure, givin more time, I could create a more complex and difficult game!

good game.

Its a good game, but i suggest that you work on the art, it needs to have body instead of being flat.
also its a really small, and short game, but i guess ok.

the1next1magician responds:

Thanks! Ya on that project I wasn't really concerned about the artistic factor as much as I was on the programming part lol