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Author Comments

Hey guys!
This is the first official game by Dazalem, so play, rate, and enjoy!
Below is an intro for the game:

SuperFlight is a flying game. Press the the mouse to go up, and release to let go. There are two modes: Story Mode and Freeplay Mode. Story Mode lets you save/load your game to your Dazalem account along with submitting highscores. Both modes allow you to get achievements. Collect coins, avoid aliens/UFOs/villains, save civilians on buildings, use power-ups, and right click (only on Dazalem.com) or press the space key to pause.

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Really loved the Artwork in this game. Only suggestion I have is maybe have the characters able to fly forward and backwards.

hucki responds:

But having the hero moving backwards and forwards would change the type of game it is.

good effort

Ok, it's not a bad game, and you have put effort into it I see, just one thing though, i have seen many game like this before (click to go up and down, dodge objects) with much better graphics and animation than this, and sure, those people are undoubtedly more experienced than you at this moment but this game's a little behind it's time.
It's not bad, but work on your animation (maybe try and integrate 3D effects into it), try and improve it and we'll see how you do in the future. (:

hucki responds:

Thanks for your feedback!

This game is a bit behind its time (probably because it took me so long to make), but don't worry, my second game is looking great, and is definitely not behind its time.

About adding in 3D animations, the whole point of the graphics was that they were meant to be simple, cartoony graphics, not amazingly detailed 3D graphics.


You have some nice graphics. Your color schemes all work well together and I like the crispness that comes along with having no outlines.

There are a few things that I want to point out, though. The first is that unlike the first time playing, if you select new game again after losing, the music doesn't play. Also, in terms of gameplay, I like that you have three chances in the form of three different superheros, but ofter times, I found myself in a situation where there was no way I could get the person without running into the villain. Perhaps it's because the objects are so large. I recommend making them smaller and having more of them to evade/collect instead of a few, cumbersome large objects. Additionally, the levels were way too short. I only had to survive a few seconds to beat the level, which was a little disappointing and too abrupt.

hucki responds:

Glad you like the art!

I'm not sure why the music doesn't play the second time round. I'll have to look in to that.
Next time, I'll keep the size of the objects in mind.
Sorry about the levels being to short, but during testing, people said that the levels were too long and too easy at the beginning, so I made the early levels shorter to get to the harder levels quicker.

If you want a long/hard level, try Freeplay mode.