Pixel hunting without sound
Escape games are generally about discovery and mystery, and this game is no exception. However, for an escape game to be successful, it should provide the player with enough clues that he can drive the mystery forwards by means of skills of logic, deduction or perception. This can be very rewarding experience in itself, and a game can boost that further by providing e.g. a good narrative or other "carrot".
However, this particular escape game requires the player to find several hidden spots that are very small and have few or no visual clues. This makes finding them rather frustrating and not very rewarding. (For example, having to click the door exactly at the middle left even though that part looks just like the rest of the door, or having to click the couch between two specific cushions that look no different from the rest, having to click the display on the microwave instead of any other part of it, etc etc). Visual clues would have helped a lot here.
Also, it was difficult to tell what some of the items were, which made using them a tedious process of trial and error rather than an exciting exercise for the mind. Zoom image or textual descriptions would have helped here.
Sound effects or music to set the mood would have been nice.
The game is difficult, and unfortunately, much of the difficulty is the "bad" kind which comes from having to guess a lot.
As it is, the game is not rewarding enough to justify the effort the play has to put into it.