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Shattered Colony

rated 4.39 / 5 stars
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Strategy - Tower Defense

Credits & Info

Oct 1, 2010 | 11:19 AM EDT

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



Rated 4.5 / 5 stars

I really enjoy this.

The way the game is set up, every random map doesn't have the same as the last. The only issue I have is the fact that when your defenses aren't sufficient enough, all your survivors go into headless chicken mode. I mean, I can try to set up another defense line before the zombies reach that point, but none of the survivors even try to make anything. It's just a domino effect and that is really the hardest part of any map you play - beating the enemy who broke through the defenses.

Also, it would be nice if the sniper towers had some sort of constitution, meaning they survive more than one hit.

The best way I found to expand is to build a guard tower, upgrade it fully, kill any zombies in the area, then expand there. The idea of adding more people to a tower to add accuracy is brilliant, but I hate having to click up and down on population. I'd love to see an "empty" or "maximum" button for quick toggling, because near the end I usually have a group of towers and it sucks having to click each one and up the max people allowed. If the zombies break through and start getting too close to your towers, scuttle/flee from them, and every other structure nearby. Gain some distance far enough to build another tower, max occupancy, and some barricades around it. The closer you are to zombies, the more people just panic and sit there waiting to die (and deserve to in my opinion).

Please make a sequel, and if you add XP and upgrade shit to it, it will be game of the fucking year. :3

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duerig responds:

Thanks for the review! FYI, shift-clicking on the plus or minus buttons changes the quota by 5. You can also use the plus or minus keys as hotkeys for survivors (or boards in barricades). Hopefully that helps a bit. :)


Rated 4.5 / 5 stars

Epic in a Box.

I haven't played a flash game for so long in a long time, this is truly one of the best games I've ever played, the only downside is the length of the campaign, I wish it went on for longer!


Rated 4.5 / 5 stars


Played it for a few hours,
Really liked it, just a couple of issues, the AI pathfinding for the survivors is really crap, instead of running through the back of the base it was obviously a shorter route to run through the zombies, but not very safe.

More building types would be interesting.

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Rated 4.5 / 5 stars


exelent game! but it needs more levels

duerig responds:

Try a random map or browse the thousands of user-made levels. :)


Rated 4.5 / 5 stars

Nice game

After few hours of trying, I finished Quartermaster in 72 minutes ;D
Really hard game, though save option helps greatly (it would be unplayable without it, one little error and you are done).

Like many others already said, there should be wider range of weapons - maybe homemade molotov cocktail, or simple mines, etc. Reinforcing towers or placing barbed wire on the ground (since zombies are dumb, they would go straight into it, slowing themselves greatly).

When I was on my way to 3rd bridge, I've first cleared zombies in the area, fought through another wave that luckily came from side of main base, and tried to lead people to TNT using only depots. But it wasn't that easy - they just didn't listen at all. Solution was a bit weird though. I was raising number of people needed in one depot, then in next, and so on, until TNT.

Game's really good, for a flash RTS it's one of best I've played. Specific mechanic of people movement was annoying at first, but later it was fairly easy to steer them out of trouble. Still, destroying depot in the middle of chain, then destroying one with people, makes them stand in one spot until another depot is built, or zombie is close by. Make them always go to closest depot, and it will be ok ;P

If you ever release 2nd one, try to make wider selection of towers, also - sniper rifles are rare comparing to pistols, submachine guns or shotguns, so keep that in mind ;)

Well, in general, great game, towers aren't overpowered (beside a row of 3 snipers with 11 people + 2 upgrades on each), there's always need for one of resources (especially ammo, and later - people), and player is forced to think a lot.

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