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Shattered Colony

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Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



It was a little slow paced, and sometimes it just seemed like my survivors just refused to do work, but overall it's very nice.

Lots of potential

I fell like this was a very neat concept; it felt very new and it was pretty fun. As mentioned before, the tutorial lasts for quite a while, then you're just left in the dust so to speak. There was also a great deal of awkwardness involving the survivors and getting my resources where I needed them. If some of these glitches could be worked out, then this game would be a definitely 10/10!

You really need an intermediate stage

NIce game, although rather slow, but you need something between the training and that first stage. I had to redo it about 15 times, because anything you do beyond the first two resources sets off the whole map. If you shoot the zombie at the bottom you get attacked by all the zombies from the top and middle too, but there aren't enough resources to fight all of them off...

Maybe it is just me, but I found this more frustrating than fun...


It started nice, decent concept, easy to learn, working gameplay, and what you expect from a zombie scenario.
But it kinda left there.
The game ultimately lacks challenge, not the challenge of actual difficulty, but of variation.
In fact, I was thinking I was still playing the tutorial until entering the last mission, and that mission was tough because of pathing.
Survivors seem to have the bad habit to clog up an unimportant depot somewhere and not ever leave it including nearly all the available resources until it is abandoned or destroyed, which I had to do several times to get them moving again.
When a lot of Survivors and Zombies are close together, pathing seems to go awry, with survivors not running away and zombies not really attacking for a while.
Also, while I'm aware this game is essentially a sort of tower defense, it didn't quzite work out in the end. It was too slow, the pathing sure did it's part there, and I would have really enjoyed it if I could just create a camp to train some people to empty a building without building a tower in front of it and then shooting.

Overall, a decent game, but it lacks a little on pathfinding and complexity;
I basically agree here with CrimZero. Well, adding too much will of course change the flavour of the game, so more is not always better, but less isn't as well.

People find this review helpful!

it good but not great

i found a bit borring and slow

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Credits & Info

4.39 / 5.00

Oct 1, 2010
11:19 AM EDT
Strategy - Tower Defense