A pretty great game overall, a nice blend of survival and RTS. Although there were quite a few things that could be improved upon without too much work
The sound effects for barricades breaking was a tad on the obnoxious side, as well as a tad loud considering a barricade is mostly just some boards in this scenario.
I also found some issues with survivors encountering zombies, there was no way I could find to guide them around, and if they ran into a zombie they would more or less wander aimlessly. In the last level I had a lot of issues with the pre-placed barricades and survivors trying to run to them and repair them and/or break them down when I didnt really want to touch them either way.
A great game overall, room for improvement. Hopefully a sequel?
a really great game one of the best ive seen there are a few strange things though like why cant you give survivers guns and they go loot buildings or something but over all its a great game hopefully if there is a second one you can make squads and sorta use builds as bases sorta but still great game
Probably the funnest game I've played in ages. Would make and awesome multiplayer game, Coop or versus. Great job. Not too much wrong other then the upgrade button doesn't work unless a survivor is there that exact second. And like i saw before ... priorities would be nice. But all in all awesome.
This game is a great mix between zombie killing and RTS, keep it up!
Could be amazing
This game could be amazing were it not for some little things. There's a glitch where if a depot in your line is destroyed occasionally survivors will run all the way around the damn level to get to another depot. Ran into this a few times playing random maps. My survivors have no survival instincts.
But my biggest annoyance is with action priority. For example the sniper tower construction priority. I would build sniper towers and allocate (lets say) 5 guys to them. Well before there was ammo in the tower I'd have 5 guys sitting in the damn tower. If there's no ammo shouldn't one get that first? This would also happen when a tower was missing wood. Which I guess means it wasn't really built yet. So I got 5 dudes sitting in an unfinished tower with no ammo in it getting destroyed by zombies. That is frustrating as hell. Also upgrading the range. I can do everything else in advance why do I have to wait for the exact second a survivor is in a connecting depot to upgrade the range. If you can't think of an elegant system for prioritizing actions. I would think it would add to the challange to be able to set those priorities manually. Not just with sniper towers, but how much resources are gathered into any given depot.
This could be a great game if it was just a bit more elegant. And I gotta give you props for how fun it is otherwise. Graphics are a bit cartoony for me. If you ever need a graphics guy feel free to drop me a line.