Shattered Colony

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Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



yes this game is awsome and you must and will play it

also to all te people out there saying there survivors wont take ammo to tower is it in range? select the depot and if there isnt a blue arow on the tower it is out of range remeber depots have a range of 8 spaces

hope this helps author can ignore me as im on 2 other game sites with this game

Just short of being "teh awsum"

Zombies. This game already has my attention.

Pretty much a great game overall. The concept is simple: bullets, wood, and bodies - put em together, blow up some bridges, and kill all the zombie. The tutorial is fun, and the random maps are also good. I'd stay away from most of the customized maps; many of them tend to the rediculous.

There are some things keeping this game from being great. The response time of the survivors is rediculously slow. They'll stand there like deer in headlights for half a minute after you order them to evacuate, and literally spin in circles rather than retreat to the nearest active depot. Resources don't always get where they're supposed to go, and many times when they do send them, they'll send far more than needed. My biggest pet peave, however, is the pathing. Your survivors will walk a country mile through zombie infested territory rather than wait an extra second for a barricade to come down. They'll CONTINUE to follow that pathing as long as they're on the same task, even if the barrier is removed. This can often leave you rooting for the zombies, because the survival instincts of these lemmings is somewhere in the negative.

Other suggestions:
1) Rather than allocate 11 units to 1 sniper tower, train up survivors to make them dedicated snipers & allow them to be upgraded. In general, your people should get better skilled as the game goes on.
2) Fix Pathing.
3) DON'T LOCATE ITEMS ON THE MAP THAT DON'T EXIST. I don't know how many times my survivors have wasted time taking down barricades that were never there to begin with.

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very Good but...

If it weren't for the IA, I would give 10, but seeing my snipers without ammo though I have bullets in the depots gets too annoying. The workers just won't bring it to the tower which made me stop playing.

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Yeah! Awesome!
It was just too damn cool to play.
We need a sequel!

You could make more maps in the next game...
Like changing zombies, or adding more weapons..
I would like to see some traps for the zombies, would be nice.
Other kinds of zombies would be nice too.
Some zombie that run faster than the others for example.
Or just some effects that change the behavior of a zombie... for example, when the zombie touchs in fire they get angry or run faster... =P

You could make some little history too.
For example, some group is trying to get away of the city...
So they r trying to reach some heliport or something like it...
They'll need to pass some areas to reach there (that would be the maps)..
And as they come closer, it becomes harder...

Well, guess i tried to give some suggestions.. hopefully it helped.
Nice work here.. got 5/10 and w8ing for a sequel!

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I didnt even play the game

I just wanted to write this review loling at the guy below me

Together we go down in history as the two best people ever.

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Credits & Info

4.39 / 5.00

Oct 1, 2010
11:19 AM EDT
Strategy - Tower Defense