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Madness: Premeditation

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level4

Added to levels for Madness: Premeditation Jun 25, 2013.

lolted

Added to levels for Madness: Premeditation Jun 21, 2013.

level6

Added to levels for Madness: Premeditation Jun 21, 2013.

jrer

Added to levels for Madness: Premeditation Jun 21, 2013.

tan

Added to levels for Madness: Premeditation Jun 20, 2013.

ASDF___Trolling

Added to levels for Madness: Premeditation Jun 17, 2013.

easy boss

Added to levels for Madness: Premeditation Jun 16, 2013.

2 shot and ded

Added to levels for Madness: Premeditation Jun 15, 2013.

GEETT UPPP !

Added to levels for Madness: Premeditation Jun 15, 2013.

own

Added to levels for Madness: Premeditation Jun 7, 2013.

BULLET SPAM!

Added to levels for Madness: Premeditation Jun 7, 2013.

OWNAGE

Added to levels for Madness: Premeditation Jun 7, 2013.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!

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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug

Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(

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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!

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Controls:

Astral Projection Mode: Arrows

Shot Planning/Menus: Mouse


HINTS:

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The sensors on level 3 remove the lasers blocking the doorway

2 handed weapons (shotgun and AK) only fire forward

Remove assigned shots by clicking on an already-placed node

Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again


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Author Commentary:


BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!


Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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need help!!!

good game but what should i do on the disco thing with tricky

Not bad...

I like the game is so cool but the gameplay is..... bad
I like the games style Madness Hydraulic, Madness Regent and Madness Accelerant but this is a great game

hmmm

After the first level i was excited to keep playing, a fresh concept with one of my favorite flash series of all time. But then i played the second level, and i spent about 20 or so minutes just retrying the level cuz i couldnt beat it. The biggest problem was trying to time where the enemies were going to be so i could try to line up shots. I ended up just trying to guess where to shoot and hitting play to see what happened. Maybe show some kind of indication as to where an enemy will be at what frame? I know you dont want to make it too easy, but all the guesswork just took the fun and the badassery out of the game for me. Way too hard way too quickly, maybe try working a slower learning curve into the next itteration of this game. Like i said though it is a fresh concept and one that could be hella fun if done a bit differently in another game.

fun

i thought it was a great game but it was hard
i wish we could repeat the movement since i made the movement perfect but shot at the wrong time

lol

good game,good medals,and before i finish i have a reply for dominic...BURN!!

Credits & Info

Views
907,869
Faves:
2,008
Votes
1,897
Score
4.20 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT