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Madness: Premeditation

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nice try

Added to levels for Madness: Premeditation Mar 3, 2019.

LEVEL 5 GUIDE

Added to levels for Madness: Premeditation Feb 15, 2019.

[R.I.P]

Added to levels for Madness: Premeditation Jan 26, 2019.

There you go. S K I L L

Added to levels for Madness: Premeditation Jan 26, 2019.

More skill

Added to levels for Madness: Premeditation Jan 26, 2019.

When you time something

Added to levels for Madness: Premeditation Jan 26, 2019.

More... skill? Or luck

Added to levels for Madness: Premeditation Jan 26, 2019.

I dunno

Added to levels for Madness: Premeditation Jan 26, 2019.

Skill.

Added to levels for Madness: Premeditation Jan 26, 2019.

Master of M16

Added to levels for Madness: Premeditation Jan 24, 2019.

hhh

Added to levels for Madness: Premeditation Jan 15, 2019.

gghk

Added to levels for Madness: Premeditation Jan 15, 2019.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
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Controls:
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

HINTS:
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The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

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Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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nice

I want to love this game, but what really holds it back is how you overlap, especially during bossfights. The inability to properly select what timeslot for them is more than a little frustrating, and honestly reminds me of a certain meatboy boss...

not bad

rly bad game cause how do u know what the enemies gonna do or when they gonna move. its really stupid

f u c k b o s s f i g h t

Credits & Info

Views
629,600
Faves:
1,303
Votes
700
Score
4.16 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT
Genre
Puzzles - Other
Tags