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Madness: Premeditation

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Boom kill

Added to levels for Madness: Premeditation Jul 28, 2022.

MR badass

Added to levels for Madness: Premeditation Jul 6, 2021.

found glitch boi

Added to levels for Madness: Premeditation Jul 29, 2018.

Bl

Added to levels for Madness: Premeditation Dec 18, 2021.

worm dead

Added to levels for Madness: Premeditation Nov 26, 2010.

OG

Added to levels for Madness: Premeditation Oct 31, 2014.

Yeeeeeeeeeeeeeeeeeeah!!

Added to levels for Madness: Premeditation Mar 30, 2013.

Beaten the game!

Added to levels for Madness: Premeditation Jan 28, 2022.

boss down

Added to levels for Madness: Premeditation Jul 30, 2015.

the best shoot

Added to levels for Madness: Premeditation Jun 27, 2016.

Total Overkill...

Added to levels for Madness: Premeditation Mar 29, 2011.

lollll

Added to levels for Madness: Premeditation Aug 21, 2014.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!

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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug

Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(

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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!

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Controls:

Astral Projection Mode: Arrows

Shot Planning/Menus: Mouse


HINTS:

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The sensors on level 3 remove the lasers blocking the doorway

2 handed weapons (shotgun and AK) only fire forward

Remove assigned shots by clicking on an already-placed node

Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again


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Author Commentary:


BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!


Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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too difficult

I remember when I was younger raging at this game since I wasn't able to beat it, and now...............................................I still cannot manage to beat it but I'll say one thing to the duo who created this game.Level 5 was the problem ONLY THE GODDAMN FIFTH LEVEL IF IT DIDN'T EXIST THE ENTIRE PROBLEM WOULD HAVE BEEN SOLVED!

ok concept, however the amount of trial and error makes it less good, and you barely get armor points, thus not allowing expirementation

w game

A unique concept, but unfortunately amounts to a lot of trial and error, which isn't very fun. Arsenal points being in very limited supply also discourages experimentation.

Credits & Info

Views
907,826
Faves:
2,008
Votes
1,897
Score
4.20 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT