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Madness: Premeditation

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Your Kids Is Dead

Added to levels for Madness: Premeditation Dec 15, 2020.

Dancin'

Added to levels for Madness: Premeditation Dec 12, 2020.

Estoy Lol XD

Added to levels for Madness: Premeditation Nov 7, 2020.

how-

Added to levels for Madness: Premeditation Sep 18, 2020.

i did it somehow

Added to levels for Madness: Premeditation Sep 18, 2020.

i finally beated this

Added to levels for Madness: Premeditation Sep 18, 2020.

gsdahyfd

Added to levels for Madness: Premeditation Sep 18, 2020.

POYO

Added to levels for Madness: Premeditation Sep 1, 2020.

no

Added to levels for Madness: Premeditation Aug 19, 2020.

I KILLED AGNESS!

Added to levels for Madness: Premeditation May 19, 2020.

funny

Added to levels for Madness: Premeditation Apr 24, 2020.

nms

Added to levels for Madness: Premeditation Apr 18, 2020.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
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Controls:
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

HINTS:
=======
The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

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Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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nvm

sad that now only a black screen =(

Dont bother the fire level is impossible like the idea but to be honest scrap the fire stuff and add something new

nice game

VERY GOOD GAME I LOVE IT