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Madness: Premeditation

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Fragification 5 Points

Kill Something with a Grenade

Pacification 5 Points

Let the Creators Live!

Vermification 5 Points

Defeat Agness

Blobination 25 Points

Defeat Claudette

Cooptation 25 Points

Unlock Complete Arsenal

Premeditation 50 Points

Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!


not bad i liked it

Good game and very challenging but it will be cool a Slow-mo option just for fun and sometimes you need to watch the enemys path because they move and you dont now where to aim. Beside that, is good.


I was on level 10 but didnt have enough uh firepower to kill him so i went back to a previous level and i only had the starting handgun. I see i have the same problem as the guy 2 below me. I hope you can get this fixed cause it ruins a very unique game.

BoMToons responds:

if you can track down what's causing the arsenal to reset, send me a PM, thanks!

Grenade bug?

The game itself was good, would have got a 10 from me, but there´´s one thing bothering me: I buy a grenade, use it in a level, lose the level, and the granade is gone. WTF? I could understand if you could use a grenade only once and you don´´t have it in the next level (though the last boss seems unbeatable if you spent Arsenalpoints that way), but using it and don´´t even have it for a retry? That´´s either a bug or a really shity feature. Fix that and the game would be way better.

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BoMToons responds:

that is a bug, I thought I fixed it, but I guess not :-P I'll look into it


The graphics look good and the audio is high quality and fitting. All in all the presentation and looks are good, as is the layout. The game lags horribly, though, so I really think you should have simplified the graphics. Really, nobody would have minded if the game would just run smoother. Or at least you could have added a Quality option.

For the graphic layout of the nodes system, it might have been easier to use the arrow keys to navigate a dot on the path rather than clicking on it to create a node, as I regularly clicked a path I didn't mean to when it overlapped. On top of that, I got frustrated if a replay didn't allow me to go back to the menu and I knew it was bound to fail.

The gameplay is where it runs into serious issues, though. For one, while I like the style of movement, it gets frustrating when you get killed simply because you mapped out the patterns incorrectly. The way avoiding fire works simply constitutes that you look at the timer as an enemy attacks... Which you can't do until you've already mapped out an attack pattern first. But basically all you have to do is look at where the enemy is and when, and make sure to avoid this hit at this time.

The node system was frustrating for the reasons I listed above, but overall I really liked the system and thought it was a cool concept. Again, my biggest issue was that the 'strategy' consisted of watching where enemies moved and when; the way it's so static and formulaic takes the strategy out of a strategy game.

One last thing I'll mention is the arsenal system. Since it takes so long to get a point, I found the grenade thing to be horribly useless, as you only get one for the next round, so after I bought and used my first one, I never once thought to get another. Second, the whole gun thing was explained rather poorly and it was quite a while before I understood how it worked. Some kind of better explanation would have been nice.

One thing I'll say I did like was the ability to watch other peoples' replays. That was really cool, and obviously it gave a game surprising cinematic value. Kudos on that!

The concept is really cool, but seeing as you only lose if you map out a number wrong, I found it to get tedious and decided to grind after getting to the final boss, as it just isn't worth the trouble otherwise.

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Credits & Info

4.23 / 5.00

Sep 25, 2010
9:04 PM EDT
Puzzles - Other