not bad i liked it
Good game and very challenging but it will be cool a Slow-mo option just for fun and sometimes you need to watch the enemys path because they move and you dont now where to aim. Beside that, is good.
I was on level 10 but didnt have enough uh firepower to kill him so i went back to a previous level and i only had the starting handgun. I see i have the same problem as the guy 2 below me. I hope you can get this fixed cause it ruins a very unique game.
if you can track down what's causing the arsenal to reset, send me a PM, thanks!
The game itself was good, would have got a 10 from me, but there´´s one thing bothering me: I buy a grenade, use it in a level, lose the level, and the granade is gone. WTF? I could understand if you could use a grenade only once and you don´´t have it in the next level (though the last boss seems unbeatable if you spent Arsenalpoints that way), but using it and don´´t even have it for a retry? That´´s either a bug or a really shity feature. Fix that and the game would be way better.
that is a bug, I thought I fixed it, but I guess not :-P I'll look into it
The graphics look good and the audio is high quality and fitting. All in all the presentation and looks are good, as is the layout. The game lags horribly, though, so I really think you should have simplified the graphics. Really, nobody would have minded if the game would just run smoother. Or at least you could have added a Quality option.
For the graphic layout of the nodes system, it might have been easier to use the arrow keys to navigate a dot on the path rather than clicking on it to create a node, as I regularly clicked a path I didn't mean to when it overlapped. On top of that, I got frustrated if a replay didn't allow me to go back to the menu and I knew it was bound to fail.
The gameplay is where it runs into serious issues, though. For one, while I like the style of movement, it gets frustrating when you get killed simply because you mapped out the patterns incorrectly. The way avoiding fire works simply constitutes that you look at the timer as an enemy attacks... Which you can't do until you've already mapped out an attack pattern first. But basically all you have to do is look at where the enemy is and when, and make sure to avoid this hit at this time.
The node system was frustrating for the reasons I listed above, but overall I really liked the system and thought it was a cool concept. Again, my biggest issue was that the 'strategy' consisted of watching where enemies moved and when; the way it's so static and formulaic takes the strategy out of a strategy game.
One last thing I'll mention is the arsenal system. Since it takes so long to get a point, I found the grenade thing to be horribly useless, as you only get one for the next round, so after I bought and used my first one, I never once thought to get another. Second, the whole gun thing was explained rather poorly and it was quite a while before I understood how it worked. Some kind of better explanation would have been nice.
One thing I'll say I did like was the ability to watch other peoples' replays. That was really cool, and obviously it gave a game surprising cinematic value. Kudos on that!
The concept is really cool, but seeing as you only lose if you map out a number wrong, I found it to get tedious and decided to grind after getting to the final boss, as it just isn't worth the trouble otherwise.