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Madness: Premeditation

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Fragification 5 Points

Kill Something with a Grenade

Pacification 5 Points

Let the Creators Live!

Vermification 5 Points

Defeat Agness

Blobination 25 Points

Defeat Claudette

Cooptation 25 Points

Unlock Complete Arsenal

Premeditation 50 Points

Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
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Controls:
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

HINTS:
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The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

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Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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f u c k b o s s f i g h t

hmmm

Meh

I'm sure it would be pretty fun, but I'm not quite into the whole "planning intricately around assassinations" only to have to restart time and again because the targets move and I don't feel like turning a puzzle game into a memorization game to avoid randomness. Sorry.

Pretty nice, even though Agness is pretty tough. Good idea for a gameplay, it could be longer tho, and the lack of ammo is kinda concerning. So thats all I gotta say about the game, I liked it.

Credits & Info

Views
606,250
Faves:
1,271
Votes
615
Score
4.17 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT
Genre
Puzzles - Other
Tags