Mutate the Labrat 2

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OK, after 5 years, i still get emails about the first mutate labrat. Here's the second part. It's a bit complicated for everybody, but i hope this appeals to the fans of the first one.

Manage you personnel, craft chemicals and implants, mutate your monster and fight other monsters.
This also features a thumbnail generator, so you can turn your monster into an avatar.

1. Antitox is probably the most important chem. With lots of Antitox, you can keep on injecting/irradiating your monster with mutagen without suffering the effects of high toxicity.
2. Crafting items will save you money in the long run. Buying ready made items cost you a little extra.
3. Mining is the most reliable source of income, but check on your mining sites often as miners tend to die from mining accidents from time to time.
4. Limit the amount of fusing. Every time you fuse two labrats, you increase it's fusion level. Labrats with higher fusion levels are harder to fuse again.
5. Attack types are determined by the type of spikes growing on a labrat's bodypart. On the other hand, armor types are seen by what type of skin a labrat has (texture).
6. Attack sites (red button on world map) usually contain very high level monsters. If you can beat this encounter, it may prove to be very profitable.

FIXED: pricing issue. It takes some time for the version control to update, but if it does, the version on the title page should say 1.8.3
-Miners are 2x less likely to die in accidents
-Starting money 10k
-More miners at the start


Pretty fun game.

Lots of stuff to upgrade, lots to do. The interface is pretty well polished

It just feels... untested. There are lots of moments where it's clear a little more testing could have made a much better play experience. For instance, every time you want to inject or feed your rat, you have to reselect what you're using. Most of the time, I'm just reusing an endomorphine, or food, and I have no need of reselecting. It's not much, but it adds up since you have to do it again and again.

When you're travelling, it does check your current energy. I often find I can't move because it hasn't yet updated my energy levels- I may have full energy, but that's not good enough for the game.

The game deliberately penalizes the only way to win-save scumming. It saves continuously, so you can't save before risky acts.

Mochigames doesn't work. I can log on from there, but this end doesn't register it. It's also badly designed, in game. This is redundant since I can't log on, but it should be open even if i can't use it. That way, I can be tempted into buying an advantage.

And, the world seems to end. Long before you can fully upgrade your character, there are no more things to buy. You don't need them- I presume they're on the failmochi store. But, the world just seems a bit empty.

There are also a number of ways to abuse the system and win with ease, but I won't tell you them since you'll probably patch them out. Anyone who wants to know them, pm me.

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Good game but a bit difficult at times

The games pretty fun and all, but at times it can get quite challenging especially when trying to mine for objects that dont require the miners. the researchers and engineers and any others die too fast still even though the miners got the life extension. you cant really make a profit when your employees die more often than they can get you objects. fix that problem and it would make the game a whole lot more enjoyable for play.

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The monetary issues have already been touched on, but overall the game just screws over the player too often.

I put about 2 hours in, got a creature to about level 300 and decided I wanted to "fuse" him with another rat for a second time so i could finish up the game. My first fusion was a total waste (had no idea each fusion would reduce the chances of it taking). Well this second time i figured i'd be a little wiser and actually use a high level rat, i was pretty pissed I'd thrown the first one away because i didn't know fusing had permanent bad effects. So i saved my game, tried another fuse at 70% chance and it failed, Reduced my creature to level 170. No big deal, i'll just reload. Reloaded and I was at 170 still. What a joke.

Other than the grief the game has some interesting elements, i like the idea of experimenting on the rat, but since a level is a level, rather than certain experiments enhancing specific properties of hte rat, you just end up going with what works best.

Best strat i found was to just irradiate the CRAP out of my rat and keep him alive with endorphines. 10 mins go by and you're up 100 levels, just takes a bit of money to buy the endorphins and pay for the revival of the rat. (this is also a bit buggy as the stats can go over 100%)

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Good in artwork but bad in gameplay

so the game is good and all but man the money is realy screewd up just like sataandagi said everything is expencive if compared to the way you gani money like the income is bad sice the workers die to fast that makes them even more useless and expencive , and im not even going to talk about arena i mean you waste more money on preparing than wining making all that eforth worthless and you realy have to work on the random enconters with monsters like the ones with rank 2 monsters they are hard at the start of the game make iven worthless to leave the laboratory so please make a new version with more money income and th monsters fixes or these game will FAIL ok. Waiting for new version

changko18 responds:

made the starting money 10k with more starting miners, and less deaths

Good idea, but...

I'm seriously trying to avoid bankruptcy here, as there isn't a really steady income, the best way to make money I've found is to scrape weak labrats mine had defeated, as miners keep dying and I run out of money just to sustain the beast.
Also, income from arena battles is way too low, at least compared to the money you invest to defeat one of your opponents.
Tipically, my game ends up with me being in limbo, fearing to move due to the unclear "monster lever" advice, avoiding sending people in the mines because they die in a ridicolously short time (I mean, accidents happens but seriously, this rate would have been ridicolous even in victorian age).
Also, the lack of a proper save game feature greatly cuts longevity, as the beginning is a trial and error process, and I don't want to begin a whole new game just because I choosed to move to the left to see what the hell was there and the be raped by a "level 2 monster".

To summarize, it just needs less casual encounters and some way to gain a steady income, at least at the beginning, also a slightier higher reward for arena and a lower food price.
Oh, and those miners. Seriously, you really need to dramatically drop the death rate.

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Credits & Info

4.12 / 5.00

Sep 23, 2010
8:45 AM EDT
Simulation - Pet / Buddy
  • Daily 3rd Place September 24, 2010