Pong example

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Author Comments

This is a second Pong game. Rather than showing off my development skills, I'm showing off a library I made that allows me to make this game in 76 lines of code, with 1 frame, 1 layer, and nothing on the canvas or in the library.

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solid game. it looks easy a lot
nice job


Clearly not many people read the author's comments or are flash programmers. lol
Being entirely code-generated isn't incredibly amazing, seeing as how it's just a few rectangles and some text fields. However, the code itself seems very solid. Good job. And 76 lines? Not too shabby.
As for critique on the game itself, I'd like to see a random vertical trajectory added to the ball when it starts at the centre. The predictability of it allowed me to very rapidly find a way to beat the AI with ease.


Well this is a beginners flash thing but its kinda sorta fun. I'm not sayin that i hate it
I mean I LOVE PONG AND ALL THE VERSIONS OF IT but not s much the original. still good (:

Super-Yombario responds:

I didn't make it because I'm a beginner, I made it because it's the first project that has ever been made with the development library I used/made.

Sure it's pong

but the movement speed is too slow. the paddels should move faster.

Had flaws.

First of all, the paddles should be prevented from going halfway through the side of the scren. Also, you should of mentioned that this game only supported WASD controls, as some people would get mad at thinking that this game was broken when arrow keys did nothing.

Super-Yombario responds:

If I restricted the paddles more (they already are) then I would have to restrict the ball even more. I apologize for not saying the controls.

Credits & Info

2.92 / 5.00

Sep 22, 2010
5:34 PM EDT
Skill - Other