My First Quantum Trans.

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Out Now for the PS3!!! 10 Points

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Author Comments

A call to all our fans! Our latest game has been announced!

Our newest game is called Rogue Legacy, a procedurally-generated Castlevania with an in-depth heritage system. super proud of it, but right now we need your help to get it on Steam.

If enjoyed the games made in the past, it would mean the world to us if you could visit the page below, and give us a vote on Greenlight.

http://steamcommunity.com /sharedfiles/filedetails/


UPDATE 5: We've uploaded a new version of the game that should hopefully resolve any key-rollover issues.

- The numpad keys can now be used to control the player.
- Q or W will drop quantum shadows.
- D or F will perform a tele-jump (you must be on the ground for this to work).
- The error causing lag issues on some computers has been resolved.

UPDATE 4: An official walkthrough for the game is up. If you're having trouble, you can view the video on YouTube at: www. youtube .com/watch?v=fX7YjMyNCTo
Hey all,

This is our second game and we're sad to say that it is NOT DSYP 2.

It's a puzzle platformer game with a twist. It's got a little bit of a learning curve to it, but if you stick with it, we think you'll like it a lot. It's also got a pretty cool ending if you can make it all the way.

Also, if you're ever insanely stuck, we have an optional level skip button that will be enabled if you're stuck on a stage for long enough.

Arrow Keys or Numpad - Move and Jump
W or Q - Drop Quantum Shadow
SPACE - Teleport
F or D - Telejump (game will press jump then teleport automatically for you).

Have fun!


Not sure why this one's on the front page again...

But I'm glad it is. I'd forgotten how much I enjoyed it last time it popped up.
Music = 10
Graphis = 10 (I'm a sucker for retro and this was awesome)
Game Mechanics = 10
Intrigue = 10

Gameplay is fluid, puzzles are challenging but not impossible. The skill/timing aspect is important but not paramount...i.e, you don't have to be a platform master to get through it. ...just good enough to act out the general idea of solving the puzzles.

I'd like to see new challenges at some point but I can't honestly think of any that wouldn't be rote repetition. You pretty much hit most of the physics angles pretty well

Great work :D

Very good, but very frustrating.

This is an excellent game with an excellent premise, but...god there were parts that I hated. Here, let me explain...

You have...a great idea, making teleportation shadows. You put it in a testing lab, which is classic, and you have whoever's in charge basically messing with you. Equally, you have another person who got out before trying to help you. That's good. I like it. The problem here is that you also included some aggravating elements.

It's not the puzzles themselves. Good puzzles, glad you made some complex ones...but the part where you've come up short is in a bit of game mechanics. During some of the more complex puzzles, my problem wasn't just trying to get the timing right or to place my shadow in the right place. It was that I was bonking my head on the ceiling and falling to my death. It happened 20 times in a row and a number of other times.

The mechanics are very unforgiving at times is what I'm saying. A bit of leeway in some manner would cover a multitude of sins, like how a tiny bit of me appearing in something solid - not the whole body or half or anything - will bring instant death. I give you eight, because it's still great. You just have that ONE glaring problem...

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shift+? c+g

Unlike others... >.>

I feel like this game is great, regardless of where the action keys are.

In-Game Story 10/10
It's a great story, really reminds me of portal and good news for you, I liked portal, so that's how I feel about that.

Game Play 9/10
I really like the way the game works;
1, because it's a puzzle game that involves skill.
2, Because, again, I liked portal and the way the puzzles were.

I didn't like the repetitive traits to the game, I can't really say exactly how you would fix that, but it seemed to be repeating it's self every so many levels/rooms. Not counting the save spots. lol

*Spoiler Warning*
However that could be because I played the game with all the the characters. haha

The Achievements 9/10
Regardless, I do think that the game should have been different for different characters.
And I'm talking levels/rooms wise, not only story and dialogue.
It would help with my, and pardon me for saying this, boredom with the same levels/rooms over and over again issue.

All in All 9/10
It's an excellent game, the buttons aren't a big deal at all, the story was cool, and the puzzles were great. I look forward to an MFQT2 or something like that.

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Never seen a game up on the front page 2 separate times. That's got to mean something.

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Credits & Info

4.19 / 5.00

Sep 16, 2010
4:42 PM EDT
Action - Platformer - Puzzle