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[Visible] III

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Medals

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Data Collector 10 Points

Information is important to a ninja

Got Bytz? 10 Points

Tasty!

Hanging Out 10 Points

Oh you know... just chillin'

Heart Breaker 10 Points

This medal is your consolation for dying a little inside

Never Give Up 10 Points

If at first you don't succeed, try and try and try and try...

Ready for More 10 Points

As if the first time didn't suck enough

Secret Training 10 Points

You are now a beginner ninja

Grand Data Man 25 Points

Because knowledge is power!

Grand Intrusion 25 Points

Hey, you're pretty good at this!

Invincible 25 Points

With practice comes greatness

Mission Complete 25 Points

High five for great success!

Powered Up! 25 Points

Like Mario, but with more awesome

9 Lives 50 Points

However, only a ninja cat could do this

Flawless Infiltration 50 Points

A master of the craft

Ran the Gauntlet 50 Points

You are a brave one

Speed Run King 50 Points

Inevitable danger doesn't slow you down! Well, not that much.

Immortal 100 Points

You are a god among ninjas!

Undetectable 100 Points

A perfect shadow, a master of stealth!

Author Comments

Hello Newgrounds!

It's been a long time coming, but here is the third and final [Visible] game!

I've put tons of hard work into fixing the previous issues with the [Visible] series. There was a lot of time and thought put into the best balanced collision and toned and precise controls. I've added a couple new traps and a new game mechanic that ultra fun!

There was other talent that went into this game as well. A big thanks to Jhrawr for the Art/ Animations (you'll love the death by fire) and another huge thanks to Symphony of Specters for the outstanding Audio! You guys are awesome!

A huge thanks to the fans of the series for sticking it out until it became good :P

Also, 98% of internet users have Flash Player 10. Do you? (because you NEED it for this game)

/*EDIT*/ The user generated levels don't work anymore unfortunately, as the service I was using for them went out of business. Bummer.

Reviews


Broken Medals?

Loved how different ans challenging game this is, usually with a puzzle platformer I get bored or frustrated easily. This was an amazing improvement from the last, I'm looking foward to more of your games. Great job. Oh...are the medals broken or something?


People find this review helpful!
AethosGames responds:

Nope, medals are working fine. For me at least.


Cool

It's the first [Visible] game I've played and It's super addicting! some parts were a little annoying if I couldn't beat them but it was still awesome


People find this review helpful!

visible

the best


AethosGames responds:

Making multiple accounts to vote is against the NG rules.


Awesome

You should make a fourth one and with online too


People find this review helpful!
AethosGames responds:

Sorry man, no fourth :(


Redemption... sort of.

Hey, remember me? I'm that guy who wrote some pretty negative reviews for both Visible I and II. Well, III is a vast improvement and I like it.

First of all, the controls are really good. I was astonished to see how smooth jumping, running up walls and climbing ceilings is. The one thing that doesn't feel quite fluid enough is jumping off walls while running up them.

The graphics are excellent and the soundtrack is outright amazing. With the latter being so excessively dramatic (in a good way) I wish there was something at stake here - perhaps a story would be in order?

What it all comes down to is that what's here is very polished and almost perfected; it's just that what's here isn't much. The split-screen visibility gimmick isn't strong enough to carry the game and is a lot of the time more annoying than intriguing. I found myself enjoying the later, more hectic levels of the game the most, when there was some actual action involved.

My suggestion to you is to expand, and rely less heavily on the visibility gimmick. I'm not saying you should get rid of it, considering it's the core of the game, in fact, I think you could do more with it. Perhaps more interaction between the two screens, buttons in one screen that affect things in the other screen, I don't know. And maybe mix levels where you have to watch your every step with levels that are more lenient on this and action-oriented.

The upgrade system felt pointless - when done properly, an upgrade system can make a game feel more rewarding, but there were only two upgrades available and they affected the game only in minor ways.

It's almost unfortunate now, that there will be no sequel, but perhaps my criticism will perhaps be helpful to any unrelated future projects (I will be sure to check out any further work of yours, if any). And if you ever do make a Visible IV, I would advise you to play around with it and try some new things; whereas III is really just I & II but better, IV could be III but better and more.


People find this review helpful!
AethosGames responds:

Thanks! I actually took your review from #2 pretty seriously when looking for things to improve upon in this one. I'm glad that most of what was wrong with the previous 2 was fixed, but I don't go over 3 games in any on series, so this is the best it's going to get =\

I'll definitely take what you said into consideration in my future platformers. I am taking a break from the platformer genre temporarily to get my feet wet with other genres (My next game is going to be an RPG) but I love platformers and will come back to them eventually.

Thanks for the brutally honest, yet incredibly useful review!

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Credits & Info

Views
38,501
Faves:
155
Votes
2,041
Score
3.99 / 5.00

Uploaded
Sep 13, 2010
12:18 PM EDT
Genre
Action - Platformer - Other
Tags
  • Daily 2nd Place September 14, 2010