A decently fun idea.
As a player of Megaman games, I like the nuance of your Tankman game here, for the most part. Comprehensive (and familiar) play, decent power-ups and such, and the amusement of using a Tankman in combat. There is a thing, though that was something of an issue with me in particular. My fingers wanted to reverse the jump and shoot buttons (which can be deadly in a game like this) and there is no way to change the configuration at all. I don't think you can actually call that a bug, but if you're still updating this game, then I could call this a 'control configuration request'. Other than that, you're good.
It's funny, it's easier for me to program a way to switch the buttons than to actually modify the menu to incorporate that option. Maybe I'll change it later, but for now, since noone's playing it, I'll leave it as is. Thanks for the praise.
but how do i get back to the mainmenu?
Great game has the same feeling the original megaman games had. Although there was one glitch were I was shot and I was supposed to die but my character continued moving in place. I couldn't shoot, jump, or pause the game. Looking forward to a second level!
Okey dokey. Can you tell me what shot you? And did it still make the noise like when you die? Pm me, please.
Seriously, finish this for Pico day, having a myriad of robot masters based on NGs would be awesome .
I've got a lot on my plate right now, but maybe I could do it for Pico Day 2012. Dman, that's a long way away.
all the megaman style with our ng mascot! please make a second one with the boss tom fulp!