different bombs kinda cool but still to blan and boring after awhile and tired of reseting the map and it doing that stupid pan over the map i know what it looks like already!
If there's a couple things I don't like
It's that you didn't code in the medals to pop-up when we do what the description of each one says. Not only that, but also adding in medals AFTER it's been out. I find that in poor taste and slightly irritating. If you have the achievements in the game, why not just add the medals while you're submitting it here to NG? If you do you don't have to double back and do more work.
Another thing I didn't particularly care for is adding the medals after the fact so most of the people who have played this are probably having to start new games just to get the medals.
this is a pretty tough game to play, its okay.
People will hate on this review but...
I find I did not enjoy it as much as the first game.
The music is annoyingly bothersome, repetitive, doesn't transition smoothly -- it's jarring when the renaissance faire menu music instantly cuts to nature sounds without so much as even a fade-out.
The new sets of weapons are unnecessary. What made the first game so much fun was its simplicity -- small rocks, large rocks, and bombs. What's with all the new stuff that you can throw at castles? I don't need so many different throwable objects that you need to add a rotating wheel just to fit them all in, which leadeth me to my next pointe...
The new interface is not as pleasant. The old one, again, was better in that it was simpler. I don't need a big graphic of a poorly drawn log staring me in the face. I don't need the big pinwheel surrounding that graphic showing me all of the different weapons I don't have.
Next up, the background sounds. Bloody awful and terribly annoying. There is not that much of a rhythm in nature -- those bloody birds with their one, one, one, one-two rhythm. And the other birds that kick in with the 'melody' are equally annoying. And what's with the sound of waves crashing for a castle that's completely landlocked?
And finally, people are now a lot harder to actually kill. That's NOT a good thing. I've hit people in the game with logs and stones directly and it has knocked them slightly out of place. They've been smacked by falling debris, they've been hit by an entire wall that's collapsed... they're lying on their side, but they're STILL not dead. Is that intentional, or just a glitch that needs to be ironed out? People died a lot more easily in the first game -- and that's the way it should be.
Finally, why do people just explode into a red mist? That makes no sense at all. What's the matter, Con, were you too lazy to draw 'dead people' graphics like you had done for the first game? People that explode into red mist and turn into a gravestone... not really an improvement over the days of yore (i.e. the first game).
The new backgrounds are somewhat pretty, I'll admit... but do they really need to be? For a game that's all about launching various objects in an attempt to bring down a castle, the background is the least of my concerns. And with certain objects (like the rocks in particular), the cluttered background makes it quite hard to see the trajectory of the object you're throwing -- and, as that's the only gameplay here, I think seeing the object clearly is quite important.
Music & Sound: 6/10 (at least this one actually has music; it's just not well implemented)
Gameplay: 4/10 (not an improvement over the first game)
Graphics: 5/10 (better, but the old graphics showed that the it cared more about *gameplay* rather than just looking good)
Controls: 6/10 (I found these controls to be more finicky and harder to use; you had to be more precise in your aiming [not a good thing]; how can I give this a 10/10 when the controls aren't as good as the original?)
Overall: 5/10 - it's fun for a short while and even if the menial idea of 'click, hold, release' is enough to keep you entertained to the end of the game, you still probably won't want to play it again; overall, it feels like a sad, downgraded, half-arsed attempt at a remake of the first game if the original fell on its head while taking acid.