Eleme III

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Eleme III is a Real-Time Strategic Spell-Casting game.

There are 36 exciting spells (Attack Spells, Defense Spells, Healing Spells, and FX Spells), 27 opponents (with over 100 opponent actions), and 11 battle locations (one for the tutorial).

The graphics were hand-drawn, scanned, colored, and finally textured. There are interface effects, an interactive environment, and a 360 degree battle map with seamless scrolling.

Click the Ragnadox logo in the game to go to the strategy guide for tips on how to beat each level, earn medals, compare innate elements, and more. You can also see a little bit the development process (for this game and others). Eleme II and the original Eleme are also on my website.

The game ranges in difficulty and there are many ways to play. Some might decide to be defensive and save up for big combinations; others might just jump in with relentless attack spells. Choosing different innate elements allows even more options for gameplay. Each one is like a different game!

This might just be my biggest project ever! With over 8000 lines of code and over 1000 library items, it's over 7MB (and that's without sound - it would be twice that size with sound, but Newgrounds has a 10MB limit). I might add music and sound effects sometime, but I don't want it to be too cheesy...

Thanks for playing, please enjoy :)

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Fairly innovative

This is an RPG style that I am in no way familiar with, so it is hard to fully enjoy it. I can, however, say that I liked this because the graphics were really good. This is truly a different kind of animation and I do not mean a bad kind of animation. It is a game so different then even most RPGs, so it will take awhile to get used to. There were some more obvious flaws, like how I did not like how there was no music or sound effects. That is something I always look for in a game.

It seems to have the makings of a classic "Magic: The Gathering" game somewhat. Granted, I know next to nothing about that either. The detail was good and I like how there were differences in the people in the crowds. It is an interesting game that is worth a play with someone more familiar with this kind of gameplay. Congrats on having it be your biggest project ever!

Could be better

Actually the non-stop clic for element drain was a fun killer for me.
An auto drain mana option that let you drain the same mana until the max is reached would be great without killing the real time effect as you still have to change element when max is reached ...at least.
Or just when your learning the game for the few first fight.

And not knowing the effect of enemy spell is pretty bad for any strategic purpose :s
And it's pretty hard to know when ennemy cast a spell (just a "beep" sound in that case would help, and may be a way to read what is the effect of that spell)

But I did find the game interesting and innovative. Keep up the good work.


This game rocks!!! I love it! Colorful, creative... addictive. The characters are so cute. :D

Ragnadox responds:

Wow, thanks! I'm glad you like it. It was a lot of work, but I'm happy with the results...

Its Okay, But.

It should have some audio and be more "user-friendly"

Ragnadox responds:

There's a lot you can to do in the game, but it's all explained in the tutorial. It's worth learning - once you know what you're doing the game can be quite addictive.

I would add audio, but the file size would be huge! I would need over 136 sound effects (for 36 spells and over 100 opponent actions). Then I would need multiple songs (at least one for each of the 11 levels). Also, it would have to be subtle so it doesn't distract you from strategizing.

Credits & Info

1.75 / 5.00

Sep 1, 2010
2:56 AM EDT
Strategy - Other