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Harmony Keeper

rated 3.99 / 5 stars
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Skill - Collect

Credits & Info

Aug 30, 2010 | 9:31 PM EDT

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Author Comments

Play as a Harmony Keeper, and bring balance to the universe and space by eating extra planets and stars, of course there are baddies who will want to stop you.



Rated 2.5 / 5 stars


though the game had tons of potential to be fun, descriptions were too vague.. and the english was too terrible to really know what anything did.

that one upgrade you could buy with skill points called "recover mana" made absolutely no sense. what did that do?

what did upgrading your guardians on the battlefield do?


Rated 5 / 5 stars

One thing

The best game ever


Rated 3.5 / 5 stars

Enjoyable, but too easy

First off, I'll say that this game was an enjoyable time-waster that kept me playing until I finished the game. With my attention span, that's a compliment, believe me. The graphics were a little on the cartoony side, especially since the guardians were all described as being cute. I did have a few gripes with the game, however...

First off, what is the point of being able to upgrade every guardian to level 99 when it's impossible to get that much mana? I don't know how much it would take, but it's well into the hundreds of thousands of mana points to fully upgrade only one guardian. And on that note, after level 7, did upgrades even do anything to the guardians? There's no indication if damage gets higher, and level 7 is when their performance upgrades cease (i.e. the Spread guardian getting one additional bullet).

Secondly, you really need to cap skill upgrades at logical points; I upgraded my shell shooters to have a +100% chance of getting a spread-shot, and yet I can still put more points into the upgrade. Once an upgrade reaches its logical maximum, you should lock it out. Since levels take a while to get, I would be rather upset if I accidentally clicked on a worthless upgrade and wasted a point or two. On this note, it would be great to know how much an upgrade would increase with each skill point that was put into it; the shell shooter increased by 10% with each point, but I didn't know that until I had maxed out. For all I knew, the higher the percentage, the fewer percentage points I would get with each upgrade.

I also found it frustrating that I wasn't able to see how much exp I needed numerically to get the next level; sometimes the blue bar would be full, and I would be left wondering why I didn't already have a level since my only indicator appeared to be at 100%. I know there is a numerical EXP display, but what good does it do if the next level's requirement is unknown?

I found a glaring exploit with the three bosses on the twin-planet level; since they need their rotating sentry to detect the player, the easiest thing to do was to allow them to get on top of your character as it made you invisible to them. Doing this caused no damage to the player; adding collision detection for the primary body of the boss would stop players from hiding underneath them.

Overall, not a bad game, but it could definitely use some tweaks.

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Rated 2.5 / 5 stars

Fun but short

I set up 6 wide shooters on lvl 1, left to watch naruto and 40 minutes later I have all guardians :(. I also didn't like that the last guardian was the only worthwhile one to use. 4 of them was all I need to defeat everything with 100% spread. I tried 6 but it lagged real bad on the drill boss so I replaced the last 2 with lasers. I was hoping that my greedy whatever I am would explode at the end forming earth but nah. i get a burped up star and the end. Wow how disappointing.

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Rated 5 / 5 stars

Great Game!

I love this game! Thumbs up for MoFunZone! >_<

mofunzone responds:

Thanks brother!!