Addicting although hard
What I liked in this game, was your dedication to this, if you just copy and pasted the codes, I'll be negative with you, but if you did this by yourself, you really should be proud, because gravity and collision trigger functions are not so easy, and I can say that because I am a programmer, so this was point was good, the score system was ok, a hint, if you don't like the selectable dynamic text, click in your text field and next to 'Var', you will see something like 'Aa', just press this =), ok backing here: the enemy functions also were pretty good, the only problem is that is pretty hard, was hardcore go through the small places beetween these kinds of black-star holes and the missile launchers machine, you should give it some easy in the beginning and turn it more hard according with the gameplay.
The art was a nice thing, I liked the pixelled details and the background, I also liked the enemy details, to be honest, I liked everything from the art, I mean, I can't say nothing wrong about it. Nice job!
A really cool thing you could do is place a checkpoint trigger (or something like an autosave) or do as Coop83 said, do it with lives, it would be easily, because if you're in the end of the level and suddenly you hit some enemy, you need to back everything.
You should be proud of your all-night work, I really liked this game, you just need to fix some really hard difficult and do some checkpoints, the art was O.K.
Thanks for let me play this piece!
3.26 / 5.00 (+ 0.0049)
"Addicting although hard"
~Review Request Club~