Amazing, though needs some beta testing.
As one who has always been fascinated with Defense[[to any outsiders, Defence may be spelled as Defense based on regional dialect,]] games, I can admit that you've thought about many things I haven't.
I can't even say all the plusses of this tower defense, you've thought of just about all the advice I give most people.
Thus, I'm gonna focus only on the negative in this post, in what is hopefully constructive criticism. Listing, and explaining, all the good attributes would cause this to exceed the limit...
-There isn't a great deal of balance. At the time of writing, I've tried many a strategy, and only one can get me several levels. I do understand, in this game, the necessity of changing strategies, but that's seemingly the only possibility. As an AVID defense gamist, I'll eventually find a way, I suppose. But most casual gamers won't see a thing about it. There is a 'That one level,' the first level in which creatures spawn in incredibly short succession.
-Graphics aren't the very best, but that is, of course, acceptable. Although, apart from descriptions, I can't really discern what I'm fighting...And thus, I don't know why I'm fighting it.
Suggestions:
An incredibly minor story line.
A "Super" tower, or two.
Increasing the time between levels, and the time before the first level.
Decreasing the health, or spawn rate, of some of the creatures, particularly that one level earlier described...
Still, the effort you put into this game surpasses words...
10/10,5/5
I'm going to continue trying to win...xD
P.S. The tournament idea was something I had never thought of, but an incredibly amazing idea. I'm in awe.