Indie Jones

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Ball Breaker 5 Points

Knock the boulder back 5 times in one game

Hidden Treasure Hunter 5 Points

Pickup treasure from behind an obstacle

69er 10 Points

Collect exactly 69 gems in one game

Tank Award 10 Points

Collect 10 tanks in one game

The Century Mark 10 Points

Collect 100 gems in one game

Treasure Hunter 25 Points

Collect 200 gems in one game

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

UPDATE #2 - New medal added for getting a treasure from behind an obstacle. HINT: Gems come out at regular intervals (it's only the speed at which they move that changes) If you think it's time for a new gem and don't see one, check behind a rock. They're always in the last place you look... ;)

UPDATE: Missing a gem no longer clears your entire bar... it only costs you 3 gems now. So those hard to reach gems shouldn't be as much of a problem. You still need to fill the bar to knock the boulder back though, I can't make it TOO easy ;)


Read me. You'll laugh, cry, fart and then laugh again because you farted. NOTE: *may not actually induce farting

"Everything, by Everyone", an upcoming documentary by Nathan Kuruna, will undoubtedly have an impact on how Newgrounds and its contributions to the world of entertainment are viewed.

From Pico and U.F.A, to Alien Hominid, Numa Numa, Charlie the Unicorn, Dad 'n Me, Meatboy, B and Strawberry Clock, Madness, Waterman, Metal Gear Awesome, Bitey, Mastermind and Blockhead, Castle Crashers and well *whew* you get the point... Newgrounds is much more than stick deaths and soundboards. You know it. I know it. But the rest of the world probably does not...and surely Scotty Doesn't Know.

Newgrounds is a thriving community of talented artists, animators, programmers, composers, designers, writers and voice actors.

Out of that community careers and businesses have been built, kittens and turtles have been tossed, console games have been made then sold along side E.A and Nintendo, seals have been clubbed and dead babies dressed, life long friendships have been made and otherwise impossible opportunities have opened up. This is a story worth telling and we wanted to do something to help support and promote it. (O.K., maybe leave out part about the kittens and babies)

With Nathan's O.K., we made this mini game so that he'd have something more than a URL to pass around. Hopefully it'll generate some exposure for his movie and maybe even generate some donations to help fund the project. He's met his Kickstarter goal, which is a HUGE step in the right direction, but that's just the beginning.

Everything, by Everyone is about all of us and we really hope he gets the chance to make this movie. If you want to help, throw Nathan a few bucks, send your friends to this game or steal it and put it on your site. Or you can just hack Kongregate, Addicting Games, Armor Games and all the other Flash portals out there so that everyone has to come here instead... j/k... or am I? No, I'm kidding. Or am I? ;)

For more information, you can check out Nathan's site at: http://www.everything-by-



Here are some instructions and tips for those who might need it:

Move Left: [Left Arrow]
Move Right: [Right Arrow]
Quickly Move Left: [Left Arrow], [Left Arrow] in quick succession
Quickly Move Right: [Right Arrow], [Right Arrow] in quick succession
Jump: [SPACE] / [Up Arrow] / [Down Arrow]

If the boulder hits you, it's game over. Even though the boulder is spherical, moving to the gaps on the left or right side of the corridor will not help you in dodging the boulder.

The 'K' bar at the top-left is the combo bar. Each item (gem, golden tank, or 'K' square) will increase the bar by 10%. Any time that you miss picking up an item, the entire bar will empty. This means that you'll have to collect 10 items consecutively in order to completely fill the combo bar, which will knock the boulder back as far as it can go.

You can only jump over lava rivers. You cannot jump over any of the statues. If you get hit by a lava river or statue, the boulder will move a little bit closer to you. Getting hit does not empty your combo bar, however - so in some cases it may be beneficial to sacrifice a hit in order to reach an item, and continue your combo.

Sometimes there are gems that are completely obscured by the statues. It sucks, but there's little that you can do about it. The best advice is to pay close attention to the time intervals between approaching items, and maybe doing a dash-roll behind a statue if you would expect a gem to be onscreen, but can't see one.

Lots of people find this review helpful!

to difficult

i'll have almost enough gems to set the boulder back, but then the gem is either on the complete opposite side of the hallway or right behind a tribute to ancient indian bombs (YES, I KNOW there's a medal for it, but i don't wanna get blown apart into little mohicans!!!) and billabo is right, the controls are indeed another FU from shia le beuof. i don't want to roll, i just don't want to miss picking up the gem, oh well, instead i rolled right into a mexican indian bomb and i was crushed like a really damn big german standing under an experimental airplane prop that was running.

how ever, as a little footnote to tell us about you new upcoming movie, GREAT! (i just don't see what it has to do with all of you, it looks like it's about indiana jones but that's fine by me, BECAUSE I'LL BE TRYING TO BEAT THIS ALL NIGHT!!!)

People find this review helpful!

it doesn't make much sense

when the gem is inside of the easter island head

Unlisted Medal

Collect a Gem behind a obstacle. This medal is worth 0 points.

Oh, and fun game.

People find this review helpful!

Fun short game, major control problems.

it was fun, but I couldnt stand to play it long enough to get many medals, which is unusual for me; usually I cant stand not to get all the medals. The problem was the controls. It was way too easy to roll; I wanted to move just a short distance to the side, so I'd tap, tap to just move a bit, a bit to the right, but then WOOP! he'd roll right past the gem. Sometimes I found myself pressing space when I meant to roll.

Proposed better system, maybe you could make an option in the game:
__Spacebar = roll the direction of the arrow pressed down (I can see how this could be troublesome though... hmm)
__Left and right arrow keys = move left and right
__Up arrow key = jump

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Credits & Info

3.66 / 5.00

Aug 24, 2010
1:00 PM EDT
Action - Other