Robot Wants Fishy

Share Collapse

Author Comments

The third in the series. Help guide Robot to the Fishy he so desperately wants. You'll have to collect a variety of powerups to get there, and there seem to be a few hundred aliens also standing in your way.

Each time you get blown up, your time increases by 10 seconds, so try to catch Fishy as fast as you can!

Use the arrow keys to move. Up or Z jumps. As you collect power-ups, it will tell you how to use them!

Extra keys:
0 to mute the sound
-/+ adjust volume
P to pause

UPDATE 8/25/10: The final jump is now less painful for those who had to give up there! The jellyfish/spike situation in the end tunnel is also easier, and the spot where you could get stuck is no longer.


does the robot want everything?

here. have a hooker. then he goes ROBOT WANT HOOKER!

Fun again

Some people seem to disagree, but this series needed a sequel, and I hope there will come more "Robot Wants" too! Also, I can imagine people getting stuck looking for ways to defeat bosses, but it wasn't that hard to understand you had to get a few of the upgrades first, since their is pretty good feedforward thanks to the empty icons in the bottom of the screen.

Only thing I noticed is that I sometimes felt really lost, because the level is really really big, but thats not really a point, it's probably a feature. No more that 8 stars rewarded because you it needed more new things to get even more stars.


i really like this series and the puzzle platformer style it has is a great combination. the reason i didnt give this a ten is because if the first game you find kitty then in the second kitty is your main way of doing things. and instead of either having a kitty and dog duo or just dog you left 'em both behind and went back to just robot. other than that very good game.

People find this review helpful!

Milking this series...

Robot wants a kitty then puppy now fishy probably next time it'll be birdie. Come on you had a good individual game that didn't need a darn sequel.

Playtest much? Oh, it's supposed to be like that.

I thoroughly enjoyed your previous two entries in this series. This one, however, has some issues. For starters, the bat boss flew away from me and won't come back down. It seems he got "trapped" on the upper level, although I can't say for sure since I can't get up there to check. As a result, I felt like had to start over. Later on I discovered you aren't supposed to fight him until later, but it sure looked like you were supposed to drop bombs on the little blue gem on his head. It felt like I was supposed to kill that boss at that time, but since he flew away to the upper level and wouldn't come down, I just assumed that the game was bugged. I generally tend to stay away from games with problems like that, but luckily for you I'm a little more lenient considering you are an indie game developer and your previous two entries in this series are good.

Also, later on in the game, some of the moving pillars in the Processing Station got out of sync, which made it impossible to cross them without taking damage. Fortunately, thanks to the bubble, I was still able to make it through there to get another bomb upgrade.

I think the main issue is not being able to advance through places you are able to get to. In Super Metroid, you are able to pass through some places that you aren't "technically" supposed to be as long as you are skilled enough. When I came across the bat boss in your game, it felt like I was supposed to kill him at that time, but it took a short while to figure out otherwise. If the boss is out and about, one can only assume that you're supposed to fight him. Perhaps it's just level design, but I think you can do a better job of clarifying where the player should investigate next. I do prefer the non-linear approach, but it should be clear to the player which places are open.

The game mechanics, frame rate, and graphics are all great. Just work on the things I mentioned and the game will be a lot better.

People find this review helpful!

Click on an icon to vote on this!

Credits & Info

4.13 / 5.00

Aug 24, 2010
10:24 AM EDT
Action - Platformer - Puzzle