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Submachine: 32 chambers

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As I remember, there was a note found in Submachine 4 mentioning 32 chambers filled with sand. Well, here they are in another short off-main-storyline installment of the Submachine series.

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Yet again, the game keeps resetting rooms i've been in.
It also doesn't open in NG player.

Unable to get the last topaz from the mole glyph. I keep clicking, but it won't give it to me. >:C

Great, as all the time :)

Judging by the date ''21/12/2012'' that comes up when you beat the game, I'm guessing this one is inspired a little by the Mayan's ''end of the world'' prediction.
I really liked this one, it wasn't too hard, but also wasn't too easy, the puzzles were nifty too. I also liked the art, really had that Mayan/ancient ruins feeling pretty much nailed.

I've literally spent two nights in a row playing the Submachine series, they're really addictive. >^>

Nice little spinoff. You got the 'ancient Egyptian tomb' feel down to a tee, and it's a nice difference to have the secrets be part of the ending.